package main
import (
"fmt"
"image"
"image/color"
"image/png"
"log"
"math"
"math/cmplx"
"net/http"
"runtime"
"strconv"
"strings"
"sync"
"deadbeef.codes/steven/mandelmapper/palette"
)
const (
Size = 256
Iterations = (1<<16 - 1) / 128
)
var (
colors []color.RGBA
)
func mandelbrot(c complex128) uint16 {
var z complex128
for i := 0; i < Iterations; i++ {
z = z*z + c
if cmplx.IsNaN(z) {
return uint16(i)
}
}
return Iterations
}
type pixel struct {
out *image.RGBA
x, y int
tileX, tileY int64
tileZoom uint16
wg *sync.WaitGroup
}
var queue = make(chan pixel)
func computeThread() {
for p := range queue {
val := mandelbrot(
complex(
(float64(p.x)/Size+float64(p.tileX))/float64(uint(1<
= steps[j] && i < steps[j+1] {
min = steps[j]
max = steps[j+1]
minColor = float64(cols[j])
maxColor = float64(cols[j+1])
uintColor := cosineInterpolation(maxColor, minColor, (i-min)/(max-min))
interpolated = append(interpolated, uint32(uintColor))
}
}
}
}
for _, pixelValue := range interpolated {
r := pixelValue >> 24 & 0xff
g := pixelValue >> 16 & 0xff
b := pixelValue >> 8 & 0xff
a := 0xff
interpolatedColors = append(interpolatedColors, color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)})
}
}
}
}
return interpolatedColors
}
func cosineInterpolation(c1, c2, mu float64) float64 {
mu2 := (1 - math.Cos(mu*math.Pi)) / 2.0
return c1*(1-mu2) + c2*mu2
}
func linearInterpolation(c1, c2, mu uint32) uint32 {
return c1*(1-mu) + c2*mu
}
//Adds a text label to an image
/*
func addLabel(img *image.RGBA, x, y int, label string) {
col := color.RGBA{255, 255, 255, 255}
point := fixed.Point26_6{fixed.Int26_6(x * 64), fixed.Int26_6(y * 64)}
d := &font.Drawer{
Dst: img,
Src: image.NewUniform(col),
Face: basicfont.Face7x13,
Dot: point,
}
d.DrawString(label)
}
*/