Re-arrange function ordering
This commit is contained in:
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4ec1823f2c
commit
9384d8f12e
@ -1,4 +1,4 @@
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FROM deadbeef.codes:5000/raspberrypi3-alpine:3.7
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FROM deadbeef.codes:5000/raspberrypi3-alpine:3.7
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COPY mandelmapper /usr/bin
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EXPOSE 6161:6161
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CMD mandelmapper
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220
render.go
220
render.go
@ -1,7 +1,6 @@
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package main
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import (
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"fmt"
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"image"
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"image/color"
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"image/png"
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@ -24,22 +23,9 @@ const (
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var (
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colors []color.RGBA
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queue = make(chan pixel)
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)
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func mandelbrot(c complex128) uint16 {
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var z complex128
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for i := 0; i < Iterations; i++ {
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z = z*z + c
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if cmplx.IsNaN(z) {
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return uint16(i)
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}
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}
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return Iterations
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}
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type pixel struct {
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out *image.RGBA
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x, y int
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@ -48,7 +34,22 @@ type pixel struct {
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wg *sync.WaitGroup
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}
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var queue = make(chan pixel)
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func init() {
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http.HandleFunc("/mandelbrot/", renderTile)
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}
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func main() {
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runtime.GOMAXPROCS(runtime.NumCPU())
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for i := 0; i < runtime.GOMAXPROCS(0); i++ {
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go computeThread()
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}
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colorStep := float64(Iterations)
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colors = interpolateColors("Plan9", colorStep)
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log.Fatal(http.ListenAndServe(":6161", nil))
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}
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func computeThread() {
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for p := range queue {
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@ -63,18 +64,70 @@ func computeThread() {
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}
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}
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func main() {
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runtime.GOMAXPROCS(runtime.NumCPU())
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for i := 0; i < runtime.GOMAXPROCS(0); i++ {
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go computeThread()
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//interpolateColors accepts a color palette and number of desired colors and builds a slice of colors by interpolating the gaps
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func interpolateColors(paletteCode string, numberOfColors float64) []color.RGBA {
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var factor float64
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steps := []float64{}
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cols := []uint32{}
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interpolated := []uint32{}
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interpolatedColors := []color.RGBA{}
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for _, v := range palette.ColorPalettes {
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factor = 1.0 / numberOfColors
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switch v.Keyword {
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case paletteCode:
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if paletteCode != "" {
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for index, col := range v.Colors {
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if col.Step == 0.0 && index != 0 {
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stepRatio := float64(index+1) / float64(len(v.Colors))
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step := float64(int(stepRatio*100)) / 100 // truncate to 2 decimal precision
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steps = append(steps, step)
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} else {
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steps = append(steps, col.Step)
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}
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r, g, b, a := col.Color.RGBA()
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r /= 0xff
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g /= 0xff
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b /= 0xff
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a /= 0xff
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uintColor := uint32(r)<<24 | uint32(g)<<16 | uint32(b)<<8 | uint32(a)
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cols = append(cols, uintColor)
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}
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var min, max, minColor, maxColor float64
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if len(v.Colors) == len(steps) && len(v.Colors) == len(cols) {
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for i := 0.0; i <= 1; i += factor {
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for j := 0; j < len(v.Colors)-1; j++ {
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if i >= steps[j] && i < steps[j+1] {
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min = steps[j]
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max = steps[j+1]
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minColor = float64(cols[j])
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maxColor = float64(cols[j+1])
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uintColor := cosineInterpolation(maxColor, minColor, (i-min)/(max-min))
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interpolated = append(interpolated, uint32(uintColor))
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}
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}
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}
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}
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for _, pixelValue := range interpolated {
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r := pixelValue >> 24 & 0xff
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g := pixelValue >> 16 & 0xff
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b := pixelValue >> 8 & 0xff
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a := 0xff
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colorStep := float64(Iterations)
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colors = interpolateColors("Plan9", colorStep)
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fmt.Println(len(colors))
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interpolatedColors = append(interpolatedColors, color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)})
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}
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}
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}
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}
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return interpolatedColors
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}
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log.Fatal(http.ListenAndServe(":6161", nil))
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func cosineInterpolation(c1, c2, mu float64) float64 {
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mu2 := (1 - math.Cos(mu*math.Pi)) / 2.0
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return c1*(1-mu2) + c2*mu2
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}
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func linearInterpolation(c1, c2, mu uint32) uint32 {
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return c1*(1-mu) + c2*mu
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}
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func renderTile(w http.ResponseWriter, r *http.Request) {
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@ -103,9 +156,7 @@ func renderTile(w http.ResponseWriter, r *http.Request) {
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}
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var wg sync.WaitGroup
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wg.Add(Size * Size)
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img := image.NewRGBA(image.Rect(0, 0, Size, Size))
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for x := 0; x < Size; x++ {
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@ -116,114 +167,17 @@ func renderTile(w http.ResponseWriter, r *http.Request) {
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}
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wg.Wait()
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/*
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ip := GetOutboundIP()
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addLabel(img, 20, 30, fmt.Sprintf("rendered by \n%s", ip.String()))
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addLabel(img, 20, 30, fmt.Sprintf("%s/%s/%s.png", components[1], components[2], components[3]))
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*/
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w.Header().Set("Content-Type", "image/png")
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png.Encode(w, img)
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}
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func init() {
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http.HandleFunc("/mandelbrot/", renderTile)
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func mandelbrot(c complex128) uint16 {
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var z complex128
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for i := 0; i < Iterations; i++ {
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z = z*z + c
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if cmplx.IsNaN(z) {
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return uint16(i)
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}
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}
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return Iterations
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}
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func interpolateColors(paletteCode string, numberOfColors float64) []color.RGBA {
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var factor float64
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steps := []float64{}
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cols := []uint32{}
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interpolated := []uint32{}
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interpolatedColors := []color.RGBA{}
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for _, v := range palette.ColorPalettes {
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factor = 1.0 / numberOfColors
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switch v.Keyword {
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case paletteCode:
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if paletteCode != "" {
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for index, col := range v.Colors {
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if col.Step == 0.0 && index != 0 {
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stepRatio := float64(index+1) / float64(len(v.Colors))
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step := float64(int(stepRatio*100)) / 100 // truncate to 2 decimal precision
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steps = append(steps, step)
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} else {
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steps = append(steps, col.Step)
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}
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r, g, b, a := col.Color.RGBA()
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r /= 0xff
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g /= 0xff
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b /= 0xff
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a /= 0xff
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uintColor := uint32(r)<<24 | uint32(g)<<16 | uint32(b)<<8 | uint32(a)
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cols = append(cols, uintColor)
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}
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var min, max, minColor, maxColor float64
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if len(v.Colors) == len(steps) && len(v.Colors) == len(cols) {
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for i := 0.0; i <= 1; i += factor {
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for j := 0; j < len(v.Colors)-1; j++ {
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if i >= steps[j] && i < steps[j+1] {
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min = steps[j]
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max = steps[j+1]
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minColor = float64(cols[j])
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maxColor = float64(cols[j+1])
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uintColor := cosineInterpolation(maxColor, minColor, (i-min)/(max-min))
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interpolated = append(interpolated, uint32(uintColor))
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}
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}
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}
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}
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for _, pixelValue := range interpolated {
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r := pixelValue >> 24 & 0xff
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g := pixelValue >> 16 & 0xff
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b := pixelValue >> 8 & 0xff
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a := 0xff
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interpolatedColors = append(interpolatedColors, color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)})
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}
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}
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}
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}
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return interpolatedColors
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}
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func cosineInterpolation(c1, c2, mu float64) float64 {
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mu2 := (1 - math.Cos(mu*math.Pi)) / 2.0
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return c1*(1-mu2) + c2*mu2
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}
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func linearInterpolation(c1, c2, mu uint32) uint32 {
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return c1*(1-mu) + c2*mu
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}
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//Adds a text label to an image
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/*
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func addLabel(img *image.RGBA, x, y int, label string) {
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col := color.RGBA{255, 255, 255, 255}
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point := fixed.Point26_6{fixed.Int26_6(x * 64), fixed.Int26_6(y * 64)}
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d := &font.Drawer{
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Dst: img,
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Src: image.NewUniform(col),
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Face: basicfont.Face7x13,
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Dot: point,
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}
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d.DrawString(label)
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}
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func GetOutboundIP() net.IP {
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conn, err := net.Dial("udp", "8.8.8.8:80")
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if err != nil {
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log.Fatal(err)
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}
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defer conn.Close()
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localAddr := conn.LocalAddr().(*net.UDPAddr)
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return localAddr.IP
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}
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*/
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