Fix color scaling with high iteration count
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@ -1,6 +1,7 @@
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package main
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package main
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import (
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import (
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"fmt"
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"image"
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"image"
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"image/color"
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"image/color"
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"image/png"
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"image/png"
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@ -47,7 +48,7 @@ func main() {
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}
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}
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colorStep := float64(Iterations)
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colorStep := float64(Iterations)
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colors = interpolateColors("Hippi", colorStep)
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colors = interpolateColors("Plan9", colorStep)
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log.Fatal(http.ListenAndServe(":6161", nil))
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log.Fatal(http.ListenAndServe(":6161", nil))
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}
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}
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@ -60,6 +61,7 @@ func computeThread() {
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(float64(p.y)/Size+float64(p.tileY))/float64(uint(1<<(p.tileZoom-1))),
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(float64(p.y)/Size+float64(p.tileY))/float64(uint(1<<(p.tileZoom-1))),
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),
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),
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)
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)
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fmt.Println(val)
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p.out.SetRGBA(p.x, p.y, colors[val])
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p.out.SetRGBA(p.x, p.y, colors[val])
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p.wg.Done()
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p.wg.Done()
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}
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}
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@ -176,7 +178,7 @@ func mandelbrot(c complex128) uint16 {
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for i := 0; i < Iterations; i++ {
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for i := 0; i < Iterations; i++ {
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z = z*z + c
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z = z*z + c
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if cmplx.IsNaN(z) {
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if cmplx.IsNaN(z) {
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return uint16(i)
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return uint16(i * 1024)
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}
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}
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}
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}
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return Iterations
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return Iterations
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