Steven Polley
5f10c27b0f
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continuous-integration/drone/push Build is passing
This provides another layer of additional protection against sweep attacks by ensuring the correct sequence be entered rapidly, within 3 seconds by default. It also prevents a client from sitting stuck forever part way through an old knock sequence.
211 lines
6.8 KiB
Go
211 lines
6.8 KiB
Go
/*
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Copyright © 2024 Steven Polley <himself@stevenpolley.net>
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*/
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package server
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import (
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"bytes"
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"encoding/binary"
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"errors"
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"fmt"
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"log"
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"net"
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"os"
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"os/exec"
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"time"
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"deadbeef.codes/steven/hyp/otphyp"
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"github.com/cilium/ebpf/link"
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"github.com/cilium/ebpf/ringbuf"
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"github.com/cilium/ebpf/rlimit"
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)
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//go:generate go run github.com/cilium/ebpf/cmd/bpf2go --type knock_data hyp_bpf hyp_bpf.c
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// Client is used to keep track of a client attempting to perform an authentic knock sequence
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type Client struct {
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Progress int // index of current progress in sequence. Value of 1 means first port has been matched
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Sequence [4]uint16 // stores the knock sequence the current client is attempting. It's set and tracked here to prevent race conditions during a knock sequence being received and key rotations
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}
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// KnockSequence is used keep track of an ordered knock sequence and whether it's been marked for use (to prevent replay attacks)
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type KnockSequence struct {
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Used bool // If true, that means this knock sequence has already been used once. It may still be within the valid time window, but it can't be used again
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PortSequence [4]uint16 // Each knock sequence is four ports long
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}
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const (
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KnockSequenceTimeout = 3 // TBD: Make this a configurable value
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)
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var (
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clients map[uint32]*Client // Contains a map of clients, key is IPv4 address
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knockSequences []KnockSequence // We have 3 valid knock sequences at any time to account for clock skew
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sharedSecret string // base32 encoded shared secret used for totp
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)
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// PacketServer is the main function when operating in server mode
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// it sets up the pcap on the capture device and starts a goroutine
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// to rotate the knock sequence
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func PacketServer(captureDevice string) error {
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iface, err := net.InterfaceByName(captureDevice)
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if err != nil {
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log.Fatalf("lookup network iface %q: %v", captureDevice, err)
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}
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secretBytes, err := os.ReadFile("hyp.secret")
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if err != nil {
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log.Fatalf("failed to read file 'hyp.secret': %v", err)
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}
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sharedSecret = string(secretBytes)
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clients = make(map[uint32]*Client, 0)
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knockSequences = []KnockSequence{}
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// Setup a goroutine to periodically rotate the authentic knock sequence
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go rotateSequence()
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////////////////////////////////////
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// Allow the current process to lock memory for eBPF resources.
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if err := rlimit.RemoveMemlock(); err != nil {
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log.Fatal(err)
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}
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// Load pre-compiled programs into the kernel.
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objs := hyp_bpfObjects{}
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if err := loadHyp_bpfObjects(&objs, nil); err != nil {
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log.Fatalf("loading objects: %v", err)
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}
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defer objs.Close()
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// Attach the program.
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l, err := link.AttachXDP(link.XDPOptions{
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Program: objs.XdpProgFunc,
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Interface: iface.Index,
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})
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if err != nil {
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log.Fatalf("could not attach XDP program: %v", err)
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}
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defer l.Close()
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log.Printf("Attached XDP program to iface %q (index %d)", iface.Name, iface.Index)
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log.Printf("Press Ctrl-C to exit and remove the program")
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rd, err := ringbuf.NewReader(objs.Rb)
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if err != nil {
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log.Fatalf("could not open ring buffer reader: %v", err)
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}
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defer rd.Close()
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var event hyp_bpfKnockData
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for {
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record, err := rd.Read()
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if err != nil {
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if errors.Is(err, ringbuf.ErrClosed) {
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log.Println("eBPF ring buffer closed, exiting...")
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return nil
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}
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log.Printf("error reading from ring buffer reader: %v", err)
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continue
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}
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if err := binary.Read(bytes.NewBuffer(record.RawSample), binary.LittleEndian, &event); err != nil {
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log.Printf("error parsing ringbuf event: %v", err)
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continue
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}
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handleKnock(event)
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}
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}
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// intToIP converts IPv4 number to net.IP
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func intToIP(ipNum uint32) net.IP {
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ip := make(net.IP, 4)
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binary.BigEndian.PutUint32(ip, ipNum)
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return ip
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}
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// packets that match the BPF filter get passed to handlePacket
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func handleKnock(knockEvent hyp_bpfKnockData) {
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client, ok := clients[knockEvent.Srcip]
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if !ok { // client doesn't exist yet
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for i, knockSequence := range knockSequences { // identify which of the 3 authentic knock sequences is matched
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if knockSequence.Used { // skip over sequences that are already used to prevent replay attack
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continue
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}
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if knockEvent.Dstport == knockSequence.PortSequence[0] {
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// Create the client and mark the knock sequence as used
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clients[knockEvent.Srcip] = &Client{Progress: 1, Sequence: knockSequence.PortSequence}
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knockSequences[i].Used = true
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go timeoutKnockSequence(knockEvent.Srcip)
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}
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}
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return
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}
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// if it's wrong, reset progress
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// TBD: vulnerable to sweep attack - this won't be triggered if a wrong packet doesn't match BPF filter
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// TBD: make the sweep attack fix on by default, but configurable to be off to allow for limited BPF filter for extremely low overhead as compromise.
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if knockEvent.Dstport != client.Sequence[client.Progress] {
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delete(clients, knockEvent.Srcip)
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fmt.Printf("port '%d' is in sequence, but came at unexpected order - resetting progress", knockEvent.Dstport)
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return
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}
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// Client increases progress through sequence and checks if sequence is completed
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client.Progress++
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if client.Progress >= len(client.Sequence) {
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delete(clients, knockEvent.Srcip)
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handleSuccess(intToIP(knockEvent.Srcip)) // The magic function, the knock is completed
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return
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}
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}
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// Remove the client after the timeout value has elapsed. This prevents a client from
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// being indefinitely stuck part way through an old knock sequence. It's also helpful
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// in preventing sweep attacks as the authentic knock sequence must be correctly entered
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// within the timeout value from start to finish.
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func timeoutKnockSequence(srcip uint32) {
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time.Sleep(time.Second * KnockSequenceTimeout)
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_, ok := clients[srcip]
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if ok {
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delete(clients, srcip)
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}
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}
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// Used to rotate the authentic port knock sequence
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func rotateSequence() {
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for {
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// Generate new knock sequences with time skew support
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t := time.Now().Add(time.Second * -30)
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for i := len(knockSequences); i < 3; i++ {
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portSequence, err := otphyp.GeneratePorts(sharedSecret, t.Add((time.Second * 30 * time.Duration(i))))
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if err != nil {
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log.Fatalf("failed to generate port knock sequence: %v", err)
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}
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knockSequence := KnockSequence{PortSequence: portSequence}
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knockSequences = append(knockSequences, knockSequence)
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}
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fmt.Println("New sequences:", knockSequences)
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// Sleep until next 30 second offset
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time.Sleep(time.Until(time.Now().Truncate(time.Second * 30).Add(time.Second * 30)))
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// pop first value, next iteration pushes new value
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knockSequences = knockSequences[1:]
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}
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}
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// TBD: Implement - this is a temporary routine to demonstrate an application
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func handleSuccess(srcip net.IP) {
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fmt.Println("Success for ", srcip)
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cmd := exec.Command("iptables", "-A", "INPUT", "-p", "tcp", "-s", fmt.Sprint(srcip), "--dport", "22", "-j", "ACCEPT")
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err := cmd.Run()
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if err != nil {
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log.Printf("failed to execute iptables command for '%s': %v", srcip, err)
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}
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}
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