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Author SHA1 Message Date
f660a5a2e5 More readme content
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continuous-integration/drone/push Build is passing
2024-04-20 16:11:10 -06:00
d1239867ae Add support for timeout action
There is also capability of performing another new authentic knock sequence to refresh their timeout timer so they can remain open
2024-04-20 15:41:26 -06:00
3 changed files with 91 additions and 24 deletions

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@ -2,13 +2,13 @@
[![Build Status](https://drone.deadbeef.codes/api/badges/steven/hyp/status.svg)](https://drone.deadbeef.codes/steven/hyp) [![Build Status](https://drone.deadbeef.codes/api/badges/steven/hyp/status.svg)](https://drone.deadbeef.codes/steven/hyp)
hyp is a [port knocking](https://www.youtube.com/watch?v=a7VJZEJVhD0) implementation written in Go, using spread-spectrum UDP as an authentication mechanism. It enables trusted agents to access services over the internet, wherever they are, and without the service being accessible by others. Your TCP and UDP ports are closed. They will not show in a port scan. Nobody else can connect to them. This is particularly useful as [there](https://nvd.nist.gov/vuln/detail/CVE-2024-21888) [have](https://nvd.nist.gov/vuln/detail/CVE-2023-20269) [been](https://nvd.nist.gov/vuln/detail/CVE-2021-26109) [a](https://nvd.nist.gov/vuln/detail/CVE-2024-22394) [few](https://nvd.nist.gov/vuln/detail/CVE-2024-21894) [VPN](https://nvd.nist.gov/vuln/detail/CVE-2024-3400) [gateway](https://nvd.nist.gov/vuln/detail/CVE-2023-27997) [vulnerabilities](https://nvd.nist.gov/vuln/detail/CVE-2024-21762) [over](https://nvd.nist.gov/vuln/detail/CVE-2022-3236) [the](https://nvd.nist.gov/vuln/detail/CVE-2024-21893) [years](https://nvd.nist.gov/vuln/detail/CVE-2022-42475). I often wonder what's out there and hasn't been discovered. hyp is a [port knocking](https://www.youtube.com/watch?v=a7VJZEJVhD0) implementation written in Go and C. hyp uses spread-spectrum UDP as an authentication mechanism and enables trusted agents to access services over the internet, wherever they are, and without the service being accessible by others. Your TCP and UDP ports are closed. They will not show in a port scan. Nobody else can connect to them. This is particularly useful as [there](https://nvd.nist.gov/vuln/detail/CVE-2024-21888) [have](https://nvd.nist.gov/vuln/detail/CVE-2023-20269) [been](https://nvd.nist.gov/vuln/detail/CVE-2021-26109) [a](https://nvd.nist.gov/vuln/detail/CVE-2024-22394) [few](https://nvd.nist.gov/vuln/detail/CVE-2024-21894) [VPN](https://nvd.nist.gov/vuln/detail/CVE-2024-3400) [gateway](https://nvd.nist.gov/vuln/detail/CVE-2023-27997) [vulnerabilities](https://nvd.nist.gov/vuln/detail/CVE-2024-21762) [over](https://nvd.nist.gov/vuln/detail/CVE-2022-3236) [the](https://nvd.nist.gov/vuln/detail/CVE-2024-21893) [years](https://nvd.nist.gov/vuln/detail/CVE-2022-42475). I often wonder what's out there and hasn't been discovered. Why take the chance of leaving your VPN open to the whole internet? With hyp, you don't have to.
Compared to most port knocking daemons, hyp provides additional protection against replay and sweep attacks. Each authentic knock sequence is a one time use, and new knock sequences are generate every 30 seconds. hyp makes use of pre-shared keys and time to calculate an authentic knock sequence on both the client and server. The following process describes how hyp works: Compared to most port knocking daemons, hyp is extremely fast, lightweight and has no dependency on libpcap. Instead of libpcap, hyp uses eBPF technology which runs in the kernel and only sends data to userspace that's absolutely required. hyp also provides additional protection against replay and sweep attacks. Each authentic knock sequence is a one time use, and new knock sequences are generated every 30 seconds. hyp makes use of pre-shared keys and time to calculate an authentic knock sequence on both the client and server. The following process describes how hyp works:
1. The pre-shared key is generated and distributed between both the hyp client and the hyp server. 1. The pre-shared key is generated and distributed between both the hyp client and the hyp server.
2. The pre-shared key is run through a sha1-hmac algorithm along with the current system time, this produces the same 160 bits of output on both sides. 2. The pre-shared key is run through a sha1-hmac algorithm along with the current system time, this produces the same 160 bits of output on both sides.
3. The 160 bits is reduced down to 64 bits. This helps protect the key by not revealing the entire output of the hmac... we will be transmitting over an untrusted network after all. 3. The 160 bits is reduced down to 64 bits. This helps protect the key by not revealing the entire output of the hmac... we assume you are transmitting over an untrusted network.
4. The 64 bits are divided into four 16-bit structures which are typecast to 16-bit unsigned integers. A 16-bit integer can have a value from 0-65535, the same as UDP port numbers. We have four of them now. 4. The 64 bits are divided into four 16-bit structures which are typecast to 16-bit unsigned integers. A 16-bit integer can have a value from 0-65535, the same as UDP port numbers. We have four of them now.
5. Transmit one empty datagram to the knock daemon at a time, one after another using the four integers from the previous calculation as the destination port numbers. 5. Transmit one empty datagram to the knock daemon at a time, one after another using the four integers from the previous calculation as the destination port numbers.
6. The knock daemon on the firewall verifies the sequence and performs the action of opening the firewall port configured for the client to let them in while remaining closed to everyone else. 6. The knock daemon on the firewall verifies the sequence and performs the action of opening the firewall port configured for the client to let them in while remaining closed to everyone else.

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@ -1,12 +1,33 @@
# hyp server # hypd | Hide Your Ports Daemon
hyp server is the port knocking daemon which listens for incoming authentic knock sequences. hypd is the pork knocking daemon which listens for incoming authentic knock sequences.
### Usage ### Usage
##### Starting the server Running hypd requires generating secrets which are then shared with hyp clients. hypd is used to generate these secrets, and it's recommended you create a directory just for hyp secrets.
```bash ```bash
# As root - or user that can capture packets and modify IPTables # Example: create a directory named secrets
./hypd server eth0 mkdir -p secrets
# Then generate a secret file in this directory
./hypd generate secret > secrets/my-first-secret
```
It's recommended you generate a secret for each trusted agent so you can granularly control revocation just by removing a secret file from the secrets directory.
Running hypd requires specifying a configuration file. It's recommended you generate the default configuration file and then edit it afterwards.
```bash
# Create a default configuration file
./hypd generate defaultconfig > hypd.conf
```
Make sure you take the time to review the hypd.conf file and edit it to your liking, this is the most important step.
Once you have set your config file, you can finally run hypd.
```bash
# As root or sudo, specify the configuration file
sudo ./hypd server hypd.conf
``` ```

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@ -25,8 +25,9 @@ import (
// Client is used to keep track of a client attempting to perform an authentic knock sequence // Client is used to keep track of a client attempting to perform an authentic knock sequence
type Client struct { type Client struct {
Progress int // index of current progress in sequence. Value of 1 means first port has been matched Progress int // index of current progress in sequence. Value of 1 means first port has been matched
Sequence [4]uint16 // stores the knock sequence the current client is attempting. It's set and tracked here to prevent race conditions during a knock sequence being received and key rotations Sequence [4]uint16 // stores the knock sequence the current client is attempting. It's set and tracked here to prevent race conditions during a knock sequence being received and key rotations
LastSuccess time.Time
} }
// KnockSequence is used keep track of an ordered knock sequence and whether it's been marked for use (to prevent replay attacks) // KnockSequence is used keep track of an ordered knock sequence and whether it's been marked for use (to prevent replay attacks)
@ -112,7 +113,7 @@ func PacketServer(config *configuration.HypdConfiguration, secrets [][]byte) err
log.Printf("error parsing ringbuf event: %v", err) log.Printf("error parsing ringbuf event: %v", err)
continue continue
} }
handleKnock(event) go handleKnock(event)
} }
} }
@ -125,17 +126,21 @@ func intToIP(ipNum uint32) net.IP {
// packets that match the BPF filter get passed to handlePacket // packets that match the BPF filter get passed to handlePacket
func handleKnock(knockEvent hyp_bpfKnockData) { func handleKnock(knockEvent hyp_bpfKnockData) {
client, ok := clients[knockEvent.Srcip] client, ok := clients[knockEvent.Srcip]
if !ok { // client doesn't exist yet if !ok { // client doesn't exist yet
for i, knockSequence := range knockSequences { // identify which of the 3 authentic knock sequences is matched client = &Client{}
clients[knockEvent.Srcip] = client
}
if client.Progress == 0 {
for i, knockSequence := range knockSequences { // identify which of the authentic knock sequences is matched
if knockSequence.Used { // skip over sequences that are already used to prevent replay attack if knockSequence.Used { // skip over sequences that are already used to prevent replay attack
continue continue
} }
if knockEvent.Dstport == knockSequence.PortSequence[0] { if knockEvent.Dstport == knockSequence.PortSequence[0] {
// Create the client and mark the knock sequence as used knockSequences[i].Used = true // TBD: This is vulnerable to a DoS just by doing a full UDP port scan
clients[knockEvent.Srcip] = &Client{Progress: 1, Sequence: knockSequence.PortSequence} client.Progress = 1
knockSequences[i].Used = true client.Sequence = knockSequence.PortSequence
go timeoutKnockSequence(knockEvent.Srcip) go timeoutKnockSequence(knockEvent.Srcip)
} }
} }
@ -152,8 +157,9 @@ func handleKnock(knockEvent hyp_bpfKnockData) {
// Client increases progress through sequence and checks if sequence is completed // Client increases progress through sequence and checks if sequence is completed
client.Progress++ client.Progress++
if client.Progress >= len(client.Sequence) { if client.Progress >= len(client.Sequence) {
delete(clients, knockEvent.Srcip) client.Progress = 0
handleSuccess(intToIP(knockEvent.Srcip)) // The magic function, the knock is completed client.LastSuccess = time.Now()
handleSuccess(knockEvent.Srcip) // The magic function, the knock is completed
return return
} }
} }
@ -162,11 +168,18 @@ func handleKnock(knockEvent hyp_bpfKnockData) {
// being indefinitely stuck part way through an old knock sequence. It's also helpful // being indefinitely stuck part way through an old knock sequence. It's also helpful
// in preventing sweep attacks as the authentic knock sequence must be correctly entered // in preventing sweep attacks as the authentic knock sequence must be correctly entered
// within the timeout value from start to finish. // within the timeout value from start to finish.
// Note: This is not related to handling the timeout / clsoe ports action after a client
// has successfully completed an authentic knock sequence
func timeoutKnockSequence(srcip uint32) { func timeoutKnockSequence(srcip uint32) {
time.Sleep(time.Second * KnockSequenceTimeout) time.Sleep(time.Second * KnockSequenceTimeout)
_, ok := clients[srcip] client, ok := clients[srcip]
if ok { if ok {
delete(clients, srcip) if client.LastSuccess.IsZero() { // If they've never succeeded, just drop them from the map
delete(clients, srcip)
} else { // If they have succeeded, just reset their progress to 0 but keep them in map. They will be cleaned in handleSuccess
client.Progress = 0
}
} }
} }
@ -196,13 +209,46 @@ func rotateSequence() {
// handleSuccess is ran when a source IP successfully enters the authentic knock sequence // handleSuccess is ran when a source IP successfully enters the authentic knock sequence
// the configured success action is ran // the configured success action is ran
func handleSuccess(srcip net.IP) { func handleSuccess(srcip uint32) {
fmt.Println("Successful knock from:", srcip) srcipf := intToIP(srcip) // formatted as net.IP
log.Printf("Successful knock from: %s", srcipf)
client, ok := clients[srcip]
if !ok {
log.Printf("failed to lookup %s in clients", srcipf)
return
}
// Don't care about command injection, the configuration file providing the command literally NEEDS to be trusted // Don't care about command injection, the configuration file providing the command literally NEEDS to be trusted
// TBD: Use template / substitution instead of string formatting directive - allows for srcip token to be used multiple times // TBD: Use template / substitution instead of string formatting directive - allows for srcip token to be used multiple times
cmd := exec.Command("sh", "-c", fmt.Sprintf(serverConfig.SuccessAction, srcip)) cmd := exec.Command("sh", "-c", fmt.Sprintf(serverConfig.SuccessAction, srcipf))
err := cmd.Run() err := cmd.Run()
if err != nil { if err != nil {
log.Printf("failed to execute success action command for '%s': %v", srcip, err) log.Printf("failed to execute success action command for '%s': %v", srcipf, err)
} }
// Handle timeout action
if serverConfig.TimeoutSeconds < 1 { // Timeout action is disabled
delete(clients, srcip)
return
}
// Handle checks for client timeout
// TBD: Persistence / journaling state to disk? How to handle case if knock daemon is restarted - ports would remain open
lastSuccess := client.LastSuccess
time.Sleep(time.Until(client.LastSuccess.Add(time.Duration(serverConfig.TimeoutSeconds * int(time.Second)))))
if client.LastSuccess.After(lastSuccess) { // The client has refreshed
return
}
// Don't care about command injection, the configuration file providing the command literally NEEDS to be trusted
// TBD: Use template / substitution instead of string formatting directive - allows for srcip token to be used multiple times
log.Printf("Performing timeout action on: %s", srcipf)
cmd = exec.Command("sh", "-c", fmt.Sprintf(serverConfig.TimeoutAction, srcipf))
err = cmd.Run()
if err != nil {
log.Printf("failed to execute timeout action command for '%s': %v", srcipf, err)
}
delete(clients, srcip)
} }