minor fixes to usage() and comments
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@ -45,7 +45,16 @@ func main() {
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}
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func usage() {
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fmt.Println(os.Args[0], "usage")
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fmt.Println("Supply an ordered list of ports to knock")
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fmt.Println(os.Args[0], "server")
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fmt.Print(`hyp <server>
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Example Usage:
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# Transmit an authentic knock sequence to a server
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hyp 10.69.4.20
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# You can use a DNS name too
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hyp hyp.stevenpolley.net
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`)
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os.Exit(1)
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}
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@ -41,28 +41,35 @@ func main() {
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usage()
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}
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packetServer(os.Args[2])
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default:
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usage()
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}
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}
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func usage() {
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fmt.Print(`hyp <command>
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fmt.Print(`hypd <command>
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Commands:
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generatesecret - creates a pre shared key file named hyp.secret which can be distributed to a trusted client
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server <device> - TBD
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server <device> - runs the hypd server watching for an authentic knock sequence
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Example Usage:
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# Linux
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hyp server "/dev/eth0"
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# Generate a secret, to be shared with a trusted client
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hypd generatesecret
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# Linux - ip link
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hypd server eth0
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# Windows - get-netadapter | where {$_.Name -eq “Ethernet”} | Select-Object -Property DeviceName
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hyp server "\\Device\\NPF_{A066F7DE-CC2D-4E4B-97C4-BF0EC4C03649}"
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hypd server "\\Device\\NPF_{A066F7DE-CC2D-4E4B-97C4-BF0EC4C03649}"
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`)
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os.Exit(1)
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}
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// TBD: Implement
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// TBD: Implement - this is a temporary routine to demonstrate an application
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func handleSuccess(srcip string) {
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fmt.Println("Success for ", srcip)
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@ -19,30 +19,34 @@ type Client struct {
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// KnockSequence is used keep track of an ordered knock sequence and whether it's been marked for use (to prevent replay attacks)
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type KnockSequence struct {
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Used bool
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PortSequence [4]uint16
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Used bool // If true, that means this knock sequence has already been used once. It may still be within the valid time window, but it can't be used again
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PortSequence [4]uint16 // Each knock sequence is four ports long
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}
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var (
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clients map[string]*Client // Contains a map of clients
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knockSequences []KnockSequence
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knockSequences []KnockSequence // We have 3 valid knock sequences at any time to account for clock skew
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sharedSecret string // base32 encoded shared secret used for totp
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)
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// packetServer is the main function when operating in server mode
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// it sets up the pcap on the capture deivce and starts a goroutine
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// it sets up the pcap on the capture device and starts a goroutine
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// to rotate the knock sequence
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func packetServer(captureDevice string) {
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clients = make(map[string]*Client, 0) // key is flow, value is the current progress through the sequence. i.e. value of 1 means that the first port in the sequence was successful
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clients = make(map[string]*Client, 0) // key is source IP address, value is the current progress through the sequence. i.e. value of 1 means that the first port in the sequence was successful
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knockSequences = []KnockSequence{} // Slice of accepted port sequences, there have to be several to account for clock skew between client and server
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// Open pcap handle on device
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handle, err := pcap.OpenLive(captureDevice, 1600, true, pcap.BlockForever)
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if err != nil {
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log.Fatalf("failed to open adapter")
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}
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packetSource := gopacket.NewPacketSource(handle, handle.LinkType())
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// Setup a goroutine to periodically rotate the authentic knock sequence
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go rotateSequence(handle)
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// Read from the pcap handle until we exit
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for packet := range packetSource.Packets() {
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handlePacket(packet) // Do something with a packet here.
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}
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@ -52,14 +56,15 @@ func packetServer(captureDevice string) {
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func handlePacket(packet gopacket.Packet) {
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port := binary.BigEndian.Uint16(packet.TransportLayer().TransportFlow().Dst().Raw())
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srcip := packet.NetworkLayer().NetworkFlow().Src().String()
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client, ok := clients[srcip]
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if !ok { // create the client, identify which authentic knock sequence is matched
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for i, knockSequence := range knockSequences {
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if !ok { // client doesn't exist yet
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for i, knockSequence := range knockSequences { // identify which of the 3 authentic knock sequences is matched
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if knockSequence.Used { // skip over sequences that are already used to prevent replay attack
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continue
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}
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if port == knockSequence.PortSequence[0] {
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// Create the client and mark the knock sequence as used
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clients[srcip] = &Client{Progress: 1, Sequence: knockSequence.PortSequence}
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knockSequences[i].Used = true
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}
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@ -69,6 +74,7 @@ func handlePacket(packet gopacket.Packet) {
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// if it's wrong, reset progress
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// TBD: vulnerable to sweep attack - this won't be triggered if a wrong packet doesn't match BPF filter
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// TBD: make the sweep attack fix on by default, but configurable to be off to allow for limited BPF filter for extremely low overhead as compromise.
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if port != client.Sequence[client.Progress] {
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delete(clients, srcip)
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fmt.Printf("port '%d' is in sequence, but came at unexpected order - resetting progress", port)
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@ -79,7 +85,7 @@ func handlePacket(packet gopacket.Packet) {
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client.Progress++
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if client.Progress >= len(client.Sequence) {
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delete(clients, srcip)
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handleSuccess(srcip)
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handleSuccess(srcip) // The magic function, the knock is completed
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return
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}
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}
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