mirror of
https://github.com/gpxstudio/gpx.studio.git
synced 2026-10-04 12:58:23 +00:00
154 lines
4.7 KiB
TypeScript
154 lines
4.7 KiB
TypeScript
import { browser } from '$app/environment';
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import { writable, type Readable } from 'svelte/store';
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import type { FileStructure, Selection } from 'gpx-rs';
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export type {
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FileStructure,
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FilesUpdate,
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Selection,
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TrackNode,
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SegmentNode,
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WaypointNode,
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} from 'gpx-rs';
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type Wasm = typeof import('gpx-rs');
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/** Hyphenated UUID strings (as found in the file structures) to the concatenated 16-byte form. */
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function idsToBytes(ids: string[]): Uint8Array {
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const bytes = new Uint8Array(ids.length * 16);
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ids.forEach((id, i) => {
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const hex = id.replaceAll('-', '');
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for (let j = 0; j < 16; j++) {
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bytes[i * 16 + j] = parseInt(hex.slice(2 * j, 2 * j + 2), 16);
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}
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});
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return bytes;
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}
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/**
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* Thin wrapper around the WASM engine.
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*
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* The engine owns the files; this class mirrors what the UI needs in stores. After each action,
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* only what the engine reports as changed is read again: the order of the files, and the
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* structure of the files that were added or modified.
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*/
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class Engine {
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private wasm: Wasm | null = null;
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/** Resolves once the engine can be used (never on the server). */
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readonly ready: Promise<void>;
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private _order = writable<string[]>([]);
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private _structures = writable<Map<string, FileStructure>>(new Map());
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private _selection = writable<Selection>({ type: 'empty' });
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/** Ids of the files in display order. */
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readonly order: Readable<string[]> = { subscribe: this._order.subscribe };
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/** What is currently selected. */
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readonly selection: Readable<Selection> = { subscribe: this._selection.subscribe };
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/** Structure (names, tracks, segments, waypoints and their ids) of each file. */
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readonly structures: Readable<Map<string, FileStructure>> = {
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subscribe: this._structures.subscribe,
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};
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constructor() {
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this.ready = browser
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? import('gpx-rs').then((wasm) => {
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wasm.start();
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this.wasm = wasm;
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})
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: new Promise(() => {});
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}
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// Actions. Each one resolves to whether the engine changed something.
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newFile(name: string) {
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return this.run((w) => w.new_file(name));
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}
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loadFile(data: Uint8Array) {
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return this.run((w) => w.load_file(data));
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}
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duplicate() {
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return this.run((w) => w.duplicate());
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}
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delete() {
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return this.run((w) => w._delete());
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}
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deleteAll() {
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return this.run((w) => w.delete_all());
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}
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undo() {
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return this.run((w) => w.undo());
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}
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redo() {
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return this.run((w) => w.redo());
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}
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select(fileIds: string[]) {
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return this.run((w) => w.select(idsToBytes(fileIds)));
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}
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addSelect(fileIds: string[]) {
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return this.run((w) => w.add_select(idsToBytes(fileIds)));
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}
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selectAll() {
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return this.run((w) => w.select_all());
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}
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/** Moves the files, in the given order, to `index` among the other files. */
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reorder(fileIds: string[], index: number) {
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return this.run((w) => w.reorder(idsToBytes(fileIds), index));
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}
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// Coordinates, as flat [lng, lat, ...] arrays. They are copied out of the WASM memory.
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// Refetch them when the `rev` of the segment (or the `waypointsRev` of the file) changed.
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segmentCoordinates(segmentId: string): Float64Array {
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return this.wasm?.segment_coordinates(segmentId).slice() ?? new Float64Array();
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}
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waypointCoordinates(fileId: string): Float64Array {
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return this.wasm?.waypoint_coordinates(fileId).slice() ?? new Float64Array();
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}
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private async run(action: (wasm: Wasm) => boolean): Promise<boolean> {
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await this.ready;
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const wasm = this.wasm!;
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const changed = action(wasm);
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this.sync(wasm);
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return changed;
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}
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/** Reads what the last action changed. */
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private sync(wasm: Wasm) {
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const update = wasm.last_update();
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if (update.selectionChanged) {
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this._selection.set(wasm.selection());
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}
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if (update.orderChanged) {
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this._order.set(wasm.file_order());
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}
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if (update.added.length + update.modified.length + update.removed.length > 0) {
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this._structures.update((structures) => {
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const next = new Map(structures);
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update.removed.forEach((id) => next.delete(id));
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[...update.added, ...update.modified].forEach((id) => {
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const structure = wasm.file_structure(id);
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if (structure) {
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next.set(id, structure);
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}
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});
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return next;
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});
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}
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}
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}
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export const engine = new Engine();
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