Files
gpx.studio/wasm/src/lib.rs
T
vcoppeandvcoppe 8fe7d8d64d Migration to new Rust-based engine (#401)
* wasm first steps

* parsing start

* parsing continued

* progress

* progress

* progress

* progress

* progress

* progress

* progress

* progress

* fixes

* reorganize

* change type

* fix

* progress

* refactoring

* progress

* progress

* progress

* keep style info

* progress

* progress

* remove (copy) in name

* progress

* merge methods into 1

* splice

* progress

* progress

* progress

* cleaning

* progress

* progress

* progress

* visibility

* progress

* progress

* progress

* progress

* progress

* fixes

* progress

* fix markers

* fix

* progress

* progress

* progress

* progress

* progress

* progress

* small fix

* use engine info

* fix popups

* small fix

* progress

* progress

* progress

* clean tool

* handle self closing elements

* reduce data exchanges across boundary

* copy on wasm side to avoid any data corruption

* speed fix

* routing

* refactoring

* reverse

* reverse

* crop

* split

* merge

* progress

* time tool

* fix bounds for waypoints

* reduce

* fix reactivity

* handle corrupt time data

* export

* progress

* remove gpx js package

* remove todo

* update readme

* cleaning

* progress

* fix link fields

* remove unused fields

* refactoring and tests

* import and export of routes, ref #192

* per-chunk categories storage

* cross-tab sync

* outdated state

* refactoring

* reorder methods

* refactoring

* fix

* improve flow

* renaming

* progress

* progress

* fix

* progress

* per file history

* keep original flag

* use history variant

* fix

* progress

* file explorer

* progress

* fix

* sticky folders

* improved sticky folders

* fix sortable

* fix sortable

* fix

* fix tab size

* no file delete on desktop

* fix routing on other file

* fix sorting

* remember language

* open links in browser

* commit missing changes

* avoid selecting on resize

* clarify filename

* explorer actions

* fix folder styling

* drop anywhere in folder

* cleaning

* fixes

* remove focus-ring

* full screen

* small fix

* consistent highlight color

* improved preview

* performance improvements

* sparser data transfers

* sparser data transfers

* show popup once data is loaded

* fix routing control size

* fix

* sparse desktop build

* remove custom ign styles

* use new endpoint for openhikingmap

* strip native menu

* reorder context menu items

* route full support

* route - track conversion

* create route file action

* route export, filter out anchors at high zoom level

* clarify name handling

* move hide & center to view

* routes continued

* update docs

* fix power format, closes #378

* lint fixes

* fix display of additional data with gaps, closes #361

* fix linting issues

* fix import modules

* fix multidrag

* change base to resolve

* fix type errors

* fix layer typings

* fix last type error

* each keys

* improve typings

* deploy to cloudflare

---------

Co-authored-by: vcoppe <vcoppe@hexaly.com>
2026-10-31 18:08:22 +01:00

33 lines
1.5 KiB
Rust

//! Frontier between the SvelteKit frontend and the engine.
//!
//! Conventions, chosen to keep calls cheap:
//! - Coordinates and elevations cross as `Float64Array` (`&[f64]`): one memcpy into linear
//! memory, no per-point calls. `lng`/`lat`/`ele` arrays must have the same length.
//! - File bytes cross as `Uint8Array` (`&[u8]`), strings as `&str`.
//! - File ids cross as one flat `Uint8Array` of concatenated 16-byte UUIDs (no `Array<string>`).
//! - Rectangles cross as four numbers instead of an object.
//! - Ids read from the file tree are hyphenated UUID strings; the functions reading buffers take
//! them as such.
//! - The functions that edit the files or change the selection return an `Outcome`: whether they
//! changed anything, what changed (to update what the page keeps), and why nothing was done when
//! that is so (the command had nothing to do, the data is invalid, an argument is wrong).
//!
//! The functions are grouped by what they do: `commands` edit the files, `queries` read the state
//! of the engine, `selection` changes what is selected, and `persistence` keeps the files and the
//! settings in the browser. `session` holds the engine they all talk to, `convert` turns engine
//! types into JS objects and back, and `ts` declares the TypeScript types of those objects.
mod command;
mod convert;
mod idb;
mod ids;
mod persistence;
mod queries;
mod selection;
mod session;
mod ts;
mod types;
#[cfg(all(test, target_arch = "wasm32"))]
mod tests;