Files
gpx.studio/website/src/lib/geo/closest-point.ts
T
vcoppeandvcoppe 8fe7d8d64d Migration to new Rust-based engine (#401)
* wasm first steps

* parsing start

* parsing continued

* progress

* progress

* progress

* progress

* progress

* progress

* progress

* progress

* fixes

* reorganize

* change type

* fix

* progress

* refactoring

* progress

* progress

* progress

* keep style info

* progress

* progress

* remove (copy) in name

* progress

* merge methods into 1

* splice

* progress

* progress

* progress

* cleaning

* progress

* progress

* progress

* visibility

* progress

* progress

* progress

* progress

* progress

* fixes

* progress

* fix markers

* fix

* progress

* progress

* progress

* progress

* progress

* progress

* small fix

* use engine info

* fix popups

* small fix

* progress

* progress

* progress

* clean tool

* handle self closing elements

* reduce data exchanges across boundary

* copy on wasm side to avoid any data corruption

* speed fix

* routing

* refactoring

* reverse

* reverse

* crop

* split

* merge

* progress

* time tool

* fix bounds for waypoints

* reduce

* fix reactivity

* handle corrupt time data

* export

* progress

* remove gpx js package

* remove todo

* update readme

* cleaning

* progress

* fix link fields

* remove unused fields

* refactoring and tests

* import and export of routes, ref #192

* per-chunk categories storage

* cross-tab sync

* outdated state

* refactoring

* reorder methods

* refactoring

* fix

* improve flow

* renaming

* progress

* progress

* fix

* progress

* per file history

* keep original flag

* use history variant

* fix

* progress

* file explorer

* progress

* fix

* sticky folders

* improved sticky folders

* fix sortable

* fix sortable

* fix

* fix tab size

* no file delete on desktop

* fix routing on other file

* fix sorting

* remember language

* open links in browser

* commit missing changes

* avoid selecting on resize

* clarify filename

* explorer actions

* fix folder styling

* drop anywhere in folder

* cleaning

* fixes

* remove focus-ring

* full screen

* small fix

* consistent highlight color

* improved preview

* performance improvements

* sparser data transfers

* sparser data transfers

* show popup once data is loaded

* fix routing control size

* fix

* sparse desktop build

* remove custom ign styles

* use new endpoint for openhikingmap

* strip native menu

* reorder context menu items

* route full support

* route - track conversion

* create route file action

* route export, filter out anchors at high zoom level

* clarify name handling

* move hide & center to view

* routes continued

* update docs

* fix power format, closes #378

* lint fixes

* fix display of additional data with gaps, closes #361

* fix linting issues

* fix import modules

* fix multidrag

* change base to resolve

* fix type errors

* fix layer typings

* fix last type error

* each keys

* improve typings

* deploy to cloudflare

---------

Co-authored-by: vcoppe <vcoppe@hexaly.com>
2026-10-31 18:08:22 +01:00

72 lines
2.3 KiB
TypeScript

const metersPerDegree = 111320;
/**
* Index of the point of a polyline (flat `[lng, lat, ...]` coordinates) that is the closest to
* `point`, among the two ends of the segment of the polyline that passes the closest to it.
* `undefined` for an empty polyline. Planar approximation, like the one used to simplify tracks.
*/
export function closestPointIndex(
coordinates: ArrayLike<number>,
point: { lng: number; lat: number }
): number | undefined {
return closestIndex(
Math.floor(coordinates.length / 2),
(i) => coordinates[2 * i],
(i) => coordinates[2 * i + 1],
point
);
}
/**
* Like `closestPointIndex`, for the points `from` (included) to `to` (excluded) of a polyline
* given as the arrays of its longitudes and latitudes. The index is the one in the arrays.
*/
export function closestPointIndexIn(
lng: ArrayLike<number>,
lat: ArrayLike<number>,
from: number,
to: number,
point: { lng: number; lat: number }
): number | undefined {
const closest = closestIndex(
Math.max(0, to - from),
(i) => lng[from + i],
(i) => lat[from + i],
point
);
return closest === undefined ? undefined : from + closest;
}
function closestIndex(
count: number,
lngAt: (index: number) => number,
latAt: (index: number) => number,
point: { lng: number; lat: number }
): number | undefined {
if (count === 0) {
return undefined;
}
const kx = Math.cos((point.lat * Math.PI) / 180) * metersPerDegree;
const ky = metersPerDegree;
const px = point.lng * kx;
const py = point.lat * ky;
const x = (i: number) => lngAt(i) * kx - px;
const y = (i: number) => latAt(i) * ky - py;
let best = 0;
let bestDistance = Number.MAX_VALUE;
for (let i = 0; i < count - 1; i++) {
const [ax, ay, bx, by] = [x(i), y(i), x(i + 1), y(i + 1)];
const [dx, dy] = [bx - ax, by - ay];
const length = dx * dx + dy * dy;
// the point is at the origin: the closest position on the segment, as a ratio
const t = length === 0 ? 0 : Math.max(0, Math.min(1, -(ax * dx + ay * dy) / length));
const distance = Math.hypot(ax + t * dx, ay + t * dy);
if (distance < bestDistance) {
bestDistance = distance;
best = t < 0.5 ? i : i + 1;
}
}
return best;
}