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refactoring and tests
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// Resolves the virtual modules of SvelteKit to stubs, so that the code that imports them can be
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// tested outside of the framework.
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import { fileURLToPath, pathToFileURL } from 'node:url';
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const stubs = {
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'$app/environment': 'app-environment.ts',
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'$app/paths': 'app-paths.ts',
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'$app/state': 'app-state.ts',
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'$env/static/public': 'env-static-public.ts',
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};
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export async function resolve(specifier, context, nextResolve) {
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const stub = stubs[specifier];
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if (stub) {
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const url = pathToFileURL(fileURLToPath(new URL(`./stubs/${stub}`, import.meta.url)));
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return nextResolve(url.href, context);
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}
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return nextResolve(specifier, context);
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}
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// Stylesheets are for the browser: importing one gives nothing.
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export async function load(url, context, nextLoad) {
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if (url.endsWith('.css')) {
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return { format: 'module', source: '', shortCircuit: true };
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}
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return nextLoad(url, context);
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}
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@@ -0,0 +1,12 @@
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import { register } from 'node:module';
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register('./hooks.mjs', import.meta.url);
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// The runes of Svelte are compiled away in the app. In the tests, the modules that use them are
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// only loaded, never relied on for reactivity: a rune is its value.
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globalThis.$state = (value) => value;
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globalThis.$state.raw = (value) => value;
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globalThis.$derived = (value) => value;
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globalThis.$derived.by = (compute) => compute();
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globalThis.$effect = () => {};
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globalThis.$effect.pre = () => {};
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@@ -0,0 +1,8 @@
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// The tests run like the browser does, which is where the engine is available.
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export const browser = true;
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export const dev = false;
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export const building = false;
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export const version = 'test';
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// what the code that checks `browser` reads of the window
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(globalThis as { window?: unknown }).window ??= { innerWidth: 1280, innerHeight: 800, URL };
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@@ -0,0 +1,5 @@
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export const base = '';
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export const assets = '';
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export function resolve(path: string) {
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return path;
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}
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@@ -0,0 +1,2 @@
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export const page = { url: new URL('http://localhost/') };
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export const navigating = { from: null, to: null };
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@@ -0,0 +1 @@
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export const PUBLIC_MAPTILER_KEY = 'test-key';
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