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add try catch to setTerrain
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@@ -212,6 +212,7 @@ export class MapboxGLMap {
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const map = get(this._map);
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if (map) {
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const source = get(terrainSource);
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try {
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if (!map.getSource(source)) {
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map.addSource(source, terrainSources[source]);
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}
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@@ -223,6 +224,10 @@ export class MapboxGLMap {
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} else {
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map.setTerrain(null);
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}
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} catch (e) {
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// No reliable way to check if the map is ready to add sources and layers
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return;
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}
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}
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}
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}
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