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Migration to new Rust-based engine (#401)
* wasm first steps * parsing start * parsing continued * progress * progress * progress * progress * progress * progress * progress * progress * fixes * reorganize * change type * fix * progress * refactoring * progress * progress * progress * keep style info * progress * progress * remove (copy) in name * progress * merge methods into 1 * splice * progress * progress * progress * cleaning * progress * progress * progress * visibility * progress * progress * progress * progress * progress * fixes * progress * fix markers * fix * progress * progress * progress * progress * progress * progress * small fix * use engine info * fix popups * small fix * progress * progress * progress * clean tool * handle self closing elements * reduce data exchanges across boundary * copy on wasm side to avoid any data corruption * speed fix * routing * refactoring * reverse * reverse * crop * split * merge * progress * time tool * fix bounds for waypoints * reduce * fix reactivity * handle corrupt time data * export * progress * remove gpx js package * remove todo * update readme * cleaning * progress * fix link fields * remove unused fields * refactoring and tests * import and export of routes, ref #192 * per-chunk categories storage * cross-tab sync * outdated state * refactoring * reorder methods * refactoring * fix * improve flow * renaming * progress * progress * fix * progress * per file history * keep original flag * use history variant * fix * progress * file explorer * progress * fix * sticky folders * improved sticky folders * fix sortable * fix sortable * fix * fix tab size * no file delete on desktop * fix routing on other file * fix sorting * remember language * open links in browser * commit missing changes * avoid selecting on resize * clarify filename * explorer actions * fix folder styling * drop anywhere in folder * cleaning * fixes * remove focus-ring * full screen * small fix * consistent highlight color * improved preview * performance improvements * sparser data transfers * sparser data transfers * show popup once data is loaded * fix routing control size * fix * sparse desktop build * remove custom ign styles * use new endpoint for openhikingmap * strip native menu * reorder context menu items * route full support * route - track conversion * create route file action * route export, filter out anchors at high zoom level * clarify name handling * move hide & center to view * routes continued * update docs * fix power format, closes #378 * lint fixes * fix display of additional data with gaps, closes #361 * fix linting issues * fix import modules * fix multidrag * change base to resolve * fix type errors * fix layer typings * fix last type error * each keys * improve typings * deploy to cloudflare --------- Co-authored-by: vcoppe <vcoppe@hexaly.com>
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@@ -0,0 +1,31 @@
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// Resolves the virtual modules of SvelteKit to stubs, so that the code that imports them can be
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// tested outside of the framework.
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import { fileURLToPath, pathToFileURL } from 'node:url';
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const stubs = {
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'$app/environment': 'app-environment.ts',
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'$app/paths': 'app-paths.ts',
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'$app/state': 'app-state.ts',
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'$env/static/public': 'env-static-public.ts',
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};
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export async function resolve(specifier, context, nextResolve) {
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const stub = stubs[specifier];
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if (stub) {
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const url = pathToFileURL(fileURLToPath(new URL(`./stubs/${stub}`, import.meta.url)));
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return nextResolve(url.href, context);
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}
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return nextResolve(specifier, context);
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}
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// Stylesheets are for the browser: importing one gives nothing.
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export async function load(url, context, nextLoad) {
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if (url.endsWith('.css')) {
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return { format: 'module', source: '', shortCircuit: true };
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}
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// The URL of a file given by Vite (`?url`, `?worker&url`), which the tests do not load.
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if (new URL(url).searchParams.has('url')) {
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return { format: 'module', source: "export default '';", shortCircuit: true };
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}
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return nextLoad(url, context);
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}
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@@ -0,0 +1,12 @@
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import { register } from 'node:module';
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register('./hooks.mjs', import.meta.url);
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// The runes of Svelte are compiled away in the app. In the tests, the modules that use them are
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// only loaded, never relied on for reactivity: a rune is its value.
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globalThis.$state = (value) => value;
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globalThis.$state.raw = (value) => value;
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globalThis.$derived = (value) => value;
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globalThis.$derived.by = (compute) => compute();
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globalThis.$effect = () => {};
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globalThis.$effect.pre = () => {};
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// The tests run like the browser does, which is where the engine is available.
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export const browser = true;
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export const dev = false;
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export const building = false;
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export const version = 'test';
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// what the code that checks `browser` reads of the window
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(globalThis as { window?: unknown }).window ??= { innerWidth: 1280, innerHeight: 800, URL };
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@@ -0,0 +1,6 @@
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export function resolve(path: string) {
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return path;
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}
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export function asset(file: string) {
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return file;
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}
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export const page = { url: new URL('http://localhost/') };
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export const navigating = { from: null, to: null };
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@@ -0,0 +1 @@
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export const PUBLIC_MAPTILER_KEY = 'test-key';
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