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Migration to new Rust-based engine (#401)
* wasm first steps * parsing start * parsing continued * progress * progress * progress * progress * progress * progress * progress * progress * fixes * reorganize * change type * fix * progress * refactoring * progress * progress * progress * keep style info * progress * progress * remove (copy) in name * progress * merge methods into 1 * splice * progress * progress * progress * cleaning * progress * progress * progress * visibility * progress * progress * progress * progress * progress * fixes * progress * fix markers * fix * progress * progress * progress * progress * progress * progress * small fix * use engine info * fix popups * small fix * progress * progress * progress * clean tool * handle self closing elements * reduce data exchanges across boundary * copy on wasm side to avoid any data corruption * speed fix * routing * refactoring * reverse * reverse * crop * split * merge * progress * time tool * fix bounds for waypoints * reduce * fix reactivity * handle corrupt time data * export * progress * remove gpx js package * remove todo * update readme * cleaning * progress * fix link fields * remove unused fields * refactoring and tests * import and export of routes, ref #192 * per-chunk categories storage * cross-tab sync * outdated state * refactoring * reorder methods * refactoring * fix * improve flow * renaming * progress * progress * fix * progress * per file history * keep original flag * use history variant * fix * progress * file explorer * progress * fix * sticky folders * improved sticky folders * fix sortable * fix sortable * fix * fix tab size * no file delete on desktop * fix routing on other file * fix sorting * remember language * open links in browser * commit missing changes * avoid selecting on resize * clarify filename * explorer actions * fix folder styling * drop anywhere in folder * cleaning * fixes * remove focus-ring * full screen * small fix * consistent highlight color * improved preview * performance improvements * sparser data transfers * sparser data transfers * show popup once data is loaded * fix routing control size * fix * sparse desktop build * remove custom ign styles * use new endpoint for openhikingmap * strip native menu * reorder context menu items * route full support * route - track conversion * create route file action * route export, filter out anchors at high zoom level * clarify name handling * move hide & center to view * routes continued * update docs * fix power format, closes #378 * lint fixes * fix display of additional data with gaps, closes #361 * fix linting issues * fix import modules * fix multidrag * change base to resolve * fix type errors * fix layer typings * fix last type error * each keys * improve typings * deploy to cloudflare --------- Co-authored-by: vcoppe <vcoppe@hexaly.com>
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import { LEGACY_IMPORTED_KEY, readLegacyData } from '$lib/storage/legacy-import';
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import { parseVisibility, VISIBILITY_KEY, type Visibility } from '$lib/engine/file-visibility';
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import type { Outcome, StorageOpened } from 'gpx-wasm';
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import type { Backend } from './backend';
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/** Name of the IndexedDB database that keeps the files and the settings. */
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const STORAGE_NAME = 'gpx-studio';
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/** Name of the channel that tells the tabs that the files were written. */
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const CHANNEL_NAME = 'gpx-studio-storage';
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/** What opening the storage needs of the engine facade. */
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export type StorageHost = {
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backend: Backend;
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/** The explicit visibility per file, to fill with the one that was saved. */
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visibility: Map<string, Visibility>;
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/** Applies what a call changed to what the facade keeps of the files. */
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sync(update: Outcome): void;
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/** Tells that what is stored comes from a newer version of the app: nothing can be saved. */
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outdated(): void;
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hasFiles(): boolean;
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loadFiles(files: { data: Uint8Array; name: string }[]): Promise<boolean>;
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deselect(): Promise<boolean>;
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};
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/**
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* Keeps the files of the engine as the ones that another tab saved: when a tab writes, the others
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* are told, and read the storage again if it has changed since they last did, which overwrites
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* what they hold (see `sync_storage`). The same happens when a write of this tab is refused
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* because of that, and when the tab is shown again (a hidden tab can miss messages).
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*/
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function followOtherTabs(host: StorageHost): {
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saved: () => void;
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behind: () => void;
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newer: () => void;
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} {
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const { backend } = host;
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let reading = Promise.resolve();
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const refresh = () => {
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reading = reading
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.then(async () => host.sync(await backend.sync_storage()))
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.catch((error) => console.error('The files could not be read again', error));
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};
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const channel =
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typeof BroadcastChannel === 'undefined' ? undefined : new BroadcastChannel(CHANNEL_NAME);
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if (channel) {
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channel.onmessage = refresh;
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}
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if (typeof document !== 'undefined') {
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document.addEventListener('visibilitychange', () => {
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if (document.visibilityState === 'visible') {
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refresh();
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}
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});
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}
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return {
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saved: () => channel?.postMessage('saved'),
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behind: refresh,
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newer: () => host.outdated(),
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};
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}
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/**
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* Opens the storage: the files that it holds are put in the engine, and the
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* changes of the files are kept from then on. Resolves to the settings, as JSON strings by key.
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*
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* The first time, what the previous versions of the app kept in the browser is imported.
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*/
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export async function openStoredFiles(host: StorageHost): Promise<Record<string, string>> {
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const { backend } = host;
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let opened: StorageOpened;
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const tabs = followOtherTabs(host);
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try {
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opened = await backend.open_storage(STORAGE_NAME, tabs.saved, tabs.behind, tabs.newer);
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} catch (error) {
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console.error('The files cannot be kept in this browser', error);
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return {};
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}
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let settings = opened.settings;
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// what was hidden, which the files that were restored need when they are read
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parseVisibility(settings[VISIBILITY_KEY]).forEach((visibility, fileId) =>
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host.visibility.set(fileId, visibility)
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);
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host.sync(opened.outcome);
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if (
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backend.importsLegacyData &&
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settings[LEGACY_IMPORTED_KEY] === undefined &&
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!host.hasFiles()
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) {
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settings = { ...settings, ...(await importLegacyData(host)) };
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await backend.flush_storage();
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}
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return settings;
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}
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/** Puts the files and the settings of the former database in the engine. */
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async function importLegacyData(host: StorageHost): Promise<Record<string, string>> {
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const { backend } = host;
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const imported: Record<string, string> = {};
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try {
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const legacy = await readLegacyData();
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if (legacy) {
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const encoder = new TextEncoder();
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if (legacy.files.length > 0) {
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await host.loadFiles(
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legacy.files.map((file) => ({
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data: encoder.encode(file.gpx),
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name: file.name,
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}))
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);
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await host.deselect();
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}
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for (const [key, value] of Object.entries(legacy.settings)) {
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await backend.set_setting(key, value);
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imported[key] = value;
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}
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}
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} catch (error) {
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// it is tried again next time
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console.error('The files of the previous version could not be imported', error);
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return imported;
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}
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await backend.set_setting(LEGACY_IMPORTED_KEY, 'true');
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imported[LEGACY_IMPORTED_KEY] = 'true';
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return imported;
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}
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