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@@ -1,46 +1,48 @@
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//! Keeping the files and the settings.
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//!
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//! For now nothing is written: the files only live as long as the app, and so do the settings.
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//! The file system storage will go here.
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//! What the frontend knows of the storage, which is kept by the engine thread (see `state`).
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use std::collections::BTreeMap;
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use gpx_engine::api;
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use serde::Serialize;
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use tauri::State;
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use crate::state::AppState;
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use gpx_engine::api::Outcome;
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/// What opening the storage found.
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#[derive(Serialize)]
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pub struct StorageOpened {
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settings: std::collections::BTreeMap<String, String>,
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outcome: Outcome,
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settings: BTreeMap<String, String>,
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/// All the files of the engine as added: the frontend starts with none.
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outcome: api::Outcome,
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}
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/// The files were restored when the app started: the frontend is told about all of them.
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#[tauri::command(async)]
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pub fn open_storage(state: State<AppState>) -> StorageOpened {
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StorageOpened {
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settings: state.settings().clone(),
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outcome: Outcome::failed_none(),
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settings: state.storage().settings(),
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outcome: state.read(api::Outcome::everything),
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}
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}
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/// Resolves when what was changed has been written to the storage.
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/// Resolves when what was changed has been written to the storage, which is the case when a command
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/// returns.
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#[tauri::command(async)]
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pub fn flush_storage() {}
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/// Reads the files again if they were written by someone else.
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/// There is no other writer.
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#[tauri::command(async)]
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pub fn sync_storage() -> Outcome {
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Outcome::failed_none()
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pub fn sync_storage() -> api::Outcome {
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api::Outcome::failed_none()
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}
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/// Saves a setting, `value` being its JSON.
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#[tauri::command(async)]
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pub fn set_setting(state: State<AppState>, key: String, value: String) {
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state.settings().insert(key, value);
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state.put_setting(&key, &value);
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}
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#[tauri::command(async)]
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pub fn delete_setting(state: State<AppState>, key: String) {
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state.settings().remove(&key);
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state.delete_setting(&key);
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}
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