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gpx.studio/website/src/lib/engine/engine.ts
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import { browser } from '$app/environment';
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import { get, writable, type Readable, type Writable } from 'svelte/store';
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import { FileColorAllocator } from '$lib/engine/file-colors';
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import {
setHidden,
stringifyVisibility,
VISIBILITY_KEY,
type Visibility,
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} from '$lib/engine/file-visibility';
import { categoryIntervals } from '$lib/engine/trackpoint-categories';
import { selectedElementIds, type FileTreeNode } from '$lib/engine/selection-helpers';
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import type { RouteAttributes } from 'gpx-wasm';
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import { loadBackend, type Backend } from './backend';
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import type { DesktopFiles } from './backend/types';
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import { readFileState } from './file-state';
import { StatisticsReader } from './statistics';
import { openStoredFiles } from './storage';
import {
ALL_EXPORT_OPTIONS,
type Clipboard,
type ExportOptions,
type FileState,
type MergeType,
type MoveTarget,
type NewWaypoint,
type Outcome,
type RoutePoints,
type Selection,
type SelectionStatistics,
type SelectMode,
type SplitType,
type StatisticsRequest,
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type FolderEntry,
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type UnsavedChoice,
type WorkspaceState,
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type TrackpointDetails,
type WaypointDetails,
} from './types';
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/**
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* Thin wrapper around the engine of the files (the WASM module in the browser, the Rust process
* in the desktop app: see `backend`).
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*
* The engine owns the files; this class mirrors what the UI needs in stores. After each action,
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* only what the engine reports as changed is read again: the order of the files, and the state
* of the files that were added or modified. Within a modified file, the GeoJSON features of the
* segments and waypoints that did not change are reused.
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*/
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class Engine {
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private backend: Backend | null = null;
/** The calls to the engine, one after the other: each one is applied before the next starts. */
private _queue: Promise<unknown> = Promise.resolve();
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/** Resolves once the engine can be used (never on the server). */
readonly ready: Promise<void>;
private _order = writable<string[]>([]);
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private _colors = new FileColorAllocator();
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/**
* Explicit visibility per file. Not dropped with the files: it is back when a deletion is
* undone. UI state only, it is not part of the engine's history.
*/
private _visibility = new Map<string, Visibility>();
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private _files = writable<Map<string, Writable<FileState>>>(new Map());
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private _selection = writable<Selection>({ type: 'empty' });
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private _lastError = writable<string | undefined>(undefined);
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private _outdated = writable(false);
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private _workspace = writable<WorkspaceState | undefined>(undefined);
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private _canUndo = writable(false);
private _canRedo = writable(false);
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private _canPaste = writable(false);
private _clipboard = writable<Clipboard | undefined>(undefined);
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private _statistics = new StatisticsReader((task) => this.enqueue(task));
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/** Ids of the files in display order. */
readonly order: Readable<string[]> = { subscribe: this._order.subscribe };
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/** Statistics of what is currently selected. */
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readonly statistics: Readable<SelectionStatistics> = this._statistics.store;
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/** Whether the stored files are from a newer version of the app: changes are not kept, the page has to be reloaded. */
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readonly outdated: Readable<boolean> = { subscribe: this._outdated.subscribe };
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readonly canUndo: Readable<boolean> = { subscribe: this._canUndo.subscribe };
readonly canRedo: Readable<boolean> = { subscribe: this._canRedo.subscribe };
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/**
* Where the files are on the file system, and which ones have edits that are not saved there.
* `undefined` unless the files are linked to the file system (the desktop app).
*/
readonly workspace: Readable<WorkspaceState | undefined> = {
subscribe: this._workspace.subscribe,
};
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/** Why the last call to the engine did nothing, `undefined` if it did something. */
readonly lastError: Readable<string | undefined> = { subscribe: this._lastError.subscribe };
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/** What was copied or cut, waiting to be pasted. */
readonly clipboard: Readable<Clipboard | undefined> = { subscribe: this._clipboard.subscribe };
/** Whether the clipboard can be pasted with the current selection. */
readonly canPaste: Readable<boolean> = { subscribe: this._canPaste.subscribe };
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/** What is currently selected. */
readonly selection: Readable<Selection> = { subscribe: this._selection.subscribe };
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/**
* The state of each file, in its own store. The map store only notifies when files are added
* or removed; editing a file only notifies the subscribers of that file's store.
*/
readonly files: Readable<Map<string, Readable<FileState>>> = {
subscribe: this._files.subscribe,
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};
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constructor() {
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this.ready = browser
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? loadBackend().then(async (backend) => {
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this.backend = backend;
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await this.followDisk(backend);
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})
: new Promise(() => {});
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}
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// Storage
private _storage?: Promise<Record<string, string>>;
/**
* Opens the storage of the browser: the files that it holds are put in the engine, and the
* changes of the files are kept from then on. Resolves to the settings, as JSON strings by
* key. Only the app does it (the embedded map has no files of its own), once.
*
* The first time, what the previous versions of the app kept in the browser is imported.
*/
openStorage(): Promise<Record<string, string>> {
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this._storage ??= this.ready.then(() =>
openStoredFiles({
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backend: this.backend!,
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visibility: this._visibility,
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sync: (update) => this.enqueue(() => this.sync(this.backend!, update)),
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outdated: () => this._outdated.set(true),
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hasFiles: () => get(this._order).length > 0,
loadFiles: (files) => this.loadFiles(files),
deselect: () => this.select([]),
})
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);
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return this._storage;
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}
/** Keeps a setting, `json` being its JSON. Nothing is kept before `openStorage` is done. */
setSetting(key: string, json: string) {
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void this.backend?.set_setting(key, json);
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}
deleteSetting(key: string) {
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void this.backend?.delete_setting(key);
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}
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// Selection. Like the edits, each action resolves to whether the engine changed something.
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/**
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* Selects files. Selecting nothing (or only unknown files) deselects everything. See
* `SelectMode` for how the files combine with the selection.
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*/
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select(fileIds: string[], mode: SelectMode = 'replace') {
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return this.run((b) => b.select(fileIds, mode));
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}
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/**
* Selects all the elements of the same kind as the selected ones, in the same place: all the
* files, the tracks of the file, the segments of the track, the waypoints of the file. All
* the files when nothing is selected.
*/
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selectAll() {
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return this.run((b) => b.select_all());
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}
/**
* Moves the selection to the next (`down`) or previous element of the same kind, like the
* arrow keys do. With `add` (shift + arrow), the element is added to the selection, otherwise
* it replaces it.
*/
arrowSelect(down: boolean, add: boolean) {
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return this.run((b) => b.arrow_select(down, add));
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}
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// Selecting elements inside a file. Ids that do not exist are ignored.
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selectTracks(fileId: string, trackIds: string[], mode: SelectMode = 'replace') {
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return this.run((b) => b.select_tracks(fileId, trackIds, mode));
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}
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selectSegments(
fileId: string,
trackId: string,
segmentIds: string[],
mode: SelectMode = 'replace'
) {
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return this.run((b) => b.select_segments(fileId, trackId, segmentIds, mode));
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}
/** Selects the node standing for all the waypoints of the file. */
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selectWaypointGroup(fileId: string, mode: SelectMode = 'replace') {
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return this.run((b) => b.select_waypoint_group(fileId, mode));
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}
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selectWaypoints(fileId: string, waypointIds: string[], mode: SelectMode = 'replace') {
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return this.run((b) => b.select_waypoints(fileId, waypointIds, mode));
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}
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/** Selects a node of the file tree. */
selectNode(node: FileTreeNode, mode: SelectMode = 'replace') {
switch (node.type) {
case 'file':
return this.select([node.fileId], mode);
case 'track':
return this.selectTracks(node.fileId, [node.trackId], mode);
case 'segment':
return this.selectSegments(node.fileId, node.trackId, [node.segmentId], mode);
case 'waypoints':
return this.selectWaypointGroup(node.fileId, mode);
case 'waypoint':
return this.selectWaypoints(node.fileId, [node.waypointId], mode);
}
}
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// History
undo() {
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return this.run((b) => b.undo());
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}
redo() {
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return this.run((b) => b.redo());
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}
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// Clipboard
/** Puts the selected elements in the clipboard. */
copy() {
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return this.run((b) => b.copy());
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}
/** Like `copy`, but the elements are moved when they are pasted. */
cut() {
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return this.run((b) => b.cut());
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}
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// Edits of the files
/**
* Creates a file, which gets selected. With a `trackpoint`, the file starts with a track and a
* segment that hold it, in the same undo step.
*/
newFile(name: string, trackpoint?: { lng: number; lat: number; ele?: number }) {
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return this.run((b) => b.new_file(name, trackpoint?.lng, trackpoint?.lat, trackpoint?.ele));
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}
/**
* Loads files as a single command (one undo step). `name` is the name of a file when its data
* has none (the name on disk, without extension). The files that cannot be read are skipped,
* the first one that was read is selected.
*/
loadFiles(files: { data: Uint8Array; name: string }[]) {
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return this.run((b) => b.load_files(files));
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}
duplicate() {
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return this.run((b) => b.duplicate());
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}
/**
* Deletes the selected elements. With `wholeFiles`, the files holding the selected elements
* are deleted instead, even if only a track or a waypoint is selected.
*/
delete(wholeFiles = false) {
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return this.run((b) => b.delete(wholeFiles));
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}
deleteAll() {
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return this.run((b) => b.delete_all());
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}
/** Moves the files, in the given order, to `index` among the other files. */
reorder(fileIds: string[], index: number) {
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return this.run((b) => b.reorder(fileIds, index));
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}
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/**
* Pastes the clipboard, depending on the selection: the files, tracks and segments become new
* files when nothing is selected, tracks and waypoints are added to a selected file,
* segments to a selected track, and pasted after a selected track, segment or waypoint of the
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* same kind. The pasted elements are selected.
*
* What is pasted is always the elements as they were when they were copied or cut, even if
* they were changed or deleted since. It can be pasted several times: what was copied is
* copied again, what was cut is moved the first time and copied after that.
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*/
paste() {
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return this.run((b) => b.paste());
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}
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/**
* Moves elements to a place of the file tree, keeping their ids, like dragging and dropping
* them does. The position of the target counts the elements of its list that are not moved.
* The moved elements are selected.
*
* Files go among the files; tracks among the files (each becomes a file) or the tracks of a
* file; segments among the files (each becomes a file), the tracks of a file (each becomes a
* track) or the segments of a track; waypoints, or all the waypoints of a file (the waypoints
* node), among the waypoints of a file.
*/
move(what: Selection, to: MoveTarget) {
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return this.run((b) => b.move_elements(what, to));
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}
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// Edits of the waypoints
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/**
* Adds a waypoint to each selected file (or to the file of the selected elements). Empty
* strings are fields that the waypoint does not have.
*/
newWaypoint(waypoint: NewWaypoint) {
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return this.run((b) =>
b.new_waypoint(
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waypoint.lng,
waypoint.lat,
waypoint.ele,
waypoint.name,
waypoint.desc,
waypoint.icon,
waypoint.link
)
);
}
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/** Changes a waypoint, selected or not. Empty strings remove the field. */
updateWaypoint(fileId: string, waypointId: string, waypoint: NewWaypoint) {
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return this.run((b) =>
b.update_waypoint(
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fileId,
waypointId,
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waypoint.lng,
waypoint.lat,
waypoint.ele,
waypoint.name,
waypoint.desc,
waypoint.icon,
waypoint.link
)
);
}
/** Moves a waypoint, selected or not: only its position and elevation change. */
moveWaypoint(fileId: string, waypointId: string, lng: number, lat: number, ele: number) {
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return this.run((b) => b.move_waypoint(fileId, waypointId, lng, lat, ele));
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}
/** Deletes a waypoint, selected or not. */
deleteWaypoint(fileId: string, waypointId: string) {
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return this.run((b) => b.delete_waypoint(fileId, waypointId));
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}
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// Edits of the selection
newTrack() {
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return this.run((b) => b.new_track());
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}
newTrackSegment() {
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return this.run((b) => b.new_track_segment());
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}
/**
* Reverses the direction of the selection: the whole of each selected file or track, or each
* selected segment on its own. The timestamps are mirrored. Resolves to `false` when there is
* nothing to reverse (fewer than two trackpoints).
*/
reverse() {
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return this.run((b) => b.reverse());
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}
/**
* Splits the selected files and tracks that have several segments into elements that have
* one each (one file per track or per segment, one track per segment), which get selected.
* Resolves to `false` when there is nothing to extract.
*/
extract() {
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return this.run((b) => b.extract());
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}
/**
* Sets the elevation of the trackpoints of the selection, one elevation (m) per trackpoint, in
* the order of the statistics. Resolves to `false` when there is nothing to set, or when the
* number of elevations is not the number of trackpoints.
*/
setElevation(ele: Float64Array) {
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return this.run((b) => b.elevation(ele));
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}
/**
* Sets the timestamps of the selection, which starts at `startTime`: the trackpoints that
* have some keep their durations multiplied by `ratio`, the others follow the previous one at
* `speed` (km/h). Resolves to `false` when there is nothing to set, or the values are invalid.
*/
changeTimestamps(startTime: Date, speed: number, ratio: number) {
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return this.run((b) => b.change_timestamps(startTime.getTime(), speed, ratio));
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}
/**
* Makes up timestamps for the selection, which starts at `startTime` and lasts `totalTime`
* seconds, longer and steeper intervals taking more time. Resolves to `false` when there is
* nothing to set.
*/
createArtificialTimestamps(startTime: Date, totalTime: number) {
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return this.run((b) => b.create_artificial_timestamps(startTime.getTime(), totalTime));
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}
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/**
* Removes the trackpoints and/or waypoints of the selection inside (or outside) a rectangle.
* Resolves to `false` when nothing was removed.
*/
clean(
bounds: { west: number; south: number; east: number; north: number },
inside: boolean,
trackpoints: boolean,
waypoints: boolean
) {
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return this.run((b) =>
b.clean(
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bounds.west,
bounds.south,
bounds.east,
bounds.north,
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inside,
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trackpoints,
waypoints
)
);
}
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/**
* Merges the selected files, tracks or segments into the first of them (see `MergeType`). With
* `removeGaps`, the parts that are connected get closer in time if they have timestamps.
* Resolves to `false` when there is nothing to merge.
*/
merge(type: MergeType, removeGaps = false) {
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return this.run((b) => b.merge(type, removeGaps));
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}
/**
* Removes the trackpoints of the selection that are less than `tolerance` meters away from the
* line of their neighbours, except the ends of the segments. Resolves to `false` when there
* is nothing to remove.
*/
reduce(tolerance: number) {
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return this.run((b) => b.reduce(tolerance));
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}
/**
* Cuts the file, the track or the segment (see `SplitType`) of the trackpoint `at` of the
* selection in two, there: the trackpoint ends the first part and starts the second one. The
* first part keeps the ids, the second one (and what follows) gets new ones. `revision` is the
* one of `SelectionAnchors`, which `at` is an index of.
*/
split(revision: number, at: number, splitType: SplitType) {
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return this.run((b) => b.split(revision, at, splitType));
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}
/**
* Keeps the trackpoints `start` to `end` (both included) of the selection, counted over its
* segments one after the other, and removes the others, with the segments, tracks and files
* that are left empty (tracks and files only if they are selected). Resolves to `false` when
* the range covers the whole selection.
*/
crop(start: number, end: number) {
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return this.run((b) => b.crop(Math.max(start, 0), Math.max(end, 0)));
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}
/**
* Makes each selected segment (or the segments of the selected files and tracks) come back to
* where it started: a reversed copy of it is added after its last trackpoint (which is not
* repeated), and goes on in time. Resolves to `false` when no segment has the two trackpoints that a way back needs.
*/
roundTrip() {
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return this.run((b) => b.round_trip());
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}
metadata(name: string, desc: string) {
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return this.run((b) => b.metadata(name, desc));
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}
/** Only the given fields are changed. */
style(style: { color?: string; opacity?: number; width?: number }) {
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return this.run((b) => b.style(style.color, style.opacity, style.width));
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}
// Routing
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/**
* Replaces the trackpoints `start` to `end` (excluded) of the selection by `points` (a pure
* insertion if `start === end`, a pure removal without points), in a single segment: the
* indices are the ones of `SelectionAnchors`, and `revision` the one they were read with. The
* indices in `anchors`, among the new points, become anchors of the routing tool. Resolves to
* `false` if the selection changed since the revision, or if the range is not valid.
*/
route(
revision: number,
start: number,
end: number,
points: RoutePoints,
anchors: readonly number[] = []
) {
const attributes = (values?: readonly (string | undefined)[]) =>
values && { ...categoryIntervals(values) };
const routeAttributes: RouteAttributes = {};
for (const [key, values] of [
['surface', points.surface],
['highway', points.highway],
['sacScale', points.sacScale],
['mtbScale', points.mtbScale],
] as const) {
const intervals = attributes(values);
if (intervals && intervals.names.length > 0) {
routeAttributes[key] = intervals;
}
}
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return this.run((b) =>
b.route(
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revision,
start,
end,
Float64Array.from(points.lng),
Float64Array.from(points.lat),
Float64Array.from(points.ele),
routeAttributes,
Uint32Array.from(anchors)
)
);
}
/**
* Makes an anchor of the point of the selected segments that is the closest to the
* coordinates, inserting a trackpoint on the path if there is none there. `revision` is the
* one of `SelectionAnchors`.
*/
insertAnchor(revision: number, lng: number, lat: number) {
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return this.run((b) => b.insert_anchor(revision, lng, lat));
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}
/**
* Makes the trackpoint `index` of the selection the start of its segment, which is a loop:
* the trackpoints before it go to the end, and the loop closes on it. `revision` is the one of `SelectionAnchors`.
*/
changeLoopStart(revision: number, index: number) {
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return this.run((b) => b.change_loop_start(revision, index));
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}
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// The file system (the desktop app)
/**
* Opens the files that the user picks on the file system, which get selected. Resolves to the
* ids of the files that were added.
*/
async openFiles(): Promise<string[]> {
return this.addedBy((b) => b.desktop!.openFiles());
}
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/** Opens files of the file system by their path, which get selected. Resolves to the new ids. */
async openPaths(paths: string[]): Promise<string[]> {
return this.addedBy((b) => b.desktop!.openPaths(paths));
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}
/**
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* Opens the folder that the user picks (instead of the one that was open, which is closed with
* its files like `closeFiles` does, `unsaved` being what to do with the unsaved ones). The
* folder is watched, and its tree is read with `listFolder`: its files are not opened.
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*/
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async openFolder(unsaved?: UnsavedChoice) {
await this.run((b) => b.desktop!.openFolder(unsaved));
await this.enqueue(async () => this.refreshWorkspace(this.backend!));
}
/** Closes the open folder and all the files: see `closeFiles` for `unsaved`. */
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async closeFolder(unsaved?: UnsavedChoice) {
await this.run((b) => b.desktop!.closeFolder(unsaved));
await this.enqueue(async () => this.refreshWorkspace(this.backend!));
}
/**
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* Closes files. `unsaved` says what to do with the ones that have unsaved edits: they are saved
* first, or their edits are lost (they stay open when it is not said).
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*/
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async closeFiles(fileIds: string[], unsaved?: UnsavedChoice) {
await this.run((b) => b.desktop!.closeFiles(fileIds, unsaved));
await this.enqueue(async () => this.refreshWorkspace(this.backend!));
}
/**
* Writes files to the file system, replacing what is there; they are not edited anymore from
* then on. The user is asked where to put the ones that have no place yet. Resolves to false
* when the user cancelled or the files could not be saved.
*/
async save(fileIds: string[]): Promise<boolean> {
return this.desktopCall((desktop) => desktop.saveFiles(fileIds));
}
/** Writes a file where the user says, which is where it is from then on. */
async saveAs(fileId: string): Promise<boolean> {
return this.desktopCall((desktop) => desktop.saveFileAs(fileId));
}
/** Writes copies of files where the user says. The files stay as they are. */
async exportFiles(fileIds: string[], options: ExportOptions): Promise<boolean> {
return this.desktopCall((desktop) => desktop.exportFiles(fileIds, options));
}
/** Reads files again from the file system: their edits are lost (one undo step). */
async reload(fileIds: string[]) {
await this.run((b) => b.desktop!.reloadFiles(fileIds));
await this.enqueue(async () => this.refreshWorkspace(this.backend!));
}
/** The folders and GPX files in a folder of the open folder (the open folder by default). */
async listFolder(path?: string): Promise<FolderEntry[]> {
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await this.ready;
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return this.enqueue(async () => {
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try {
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return await this.backend!.desktop!.listFolder(path);
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} catch (error) {
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console.error('The folder could not be read', error);
return [];
}
});
}
/** Calls the file system of the desktop app, and keeps the status of the files up to date. */
private async desktopCall(call: (desktop: DesktopFiles) => Promise<boolean>): Promise<boolean> {
await this.ready;
return this.enqueue(async () => {
const backend = this.backend!;
let done = false;
try {
done = await call(backend.desktop!);
} catch (error) {
console.error('The files could not be written', error);
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this._lastError.set(String(error));
}
await this.refreshWorkspace(backend);
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return done;
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});
}
/** Runs a call that adds files, and resolves to the ids that it added. */
private async addedBy(action: (backend: Backend) => Promise<Outcome>): Promise<string[]> {
const before = new Set(get(this._order));
await this.run(action);
return get(this._order).filter((id) => !before.has(id));
}
private _opened: ((ids: string[]) => void)[] = [];
/**
* Calls `callback` with the ids of the files that were added when the system opens files with
* the app (open with..., double click), which is already running to receive them. Returns what
* stops it.
*/
onFilesOpened(callback: (ids: string[]) => void): () => void {
this._opened.push(callback);
return () => {
this._opened = this._opened.filter((other) => other !== callback);
};
}
private async refreshWorkspace(backend: Backend) {
if (backend.desktop) {
this._workspace.set(await backend.desktop.workspace());
}
}
/**
* Follows what happens on the file system when it is not the user who does it: the files that
* changed on the disk are brought in the engine, which says so.
*/
private async followDisk(backend: Backend) {
if (!backend.desktop) {
return;
}
this._workspace.set(await backend.desktop.workspace());
await backend.desktop.listen(
(outcome) =>
void this.enqueue(async () => {
await this.sync(backend, outcome);
this.report(outcome);
}),
(workspace) => this._workspace.set(workspace),
(outcome) =>
void this.enqueue(async () => {
await this.sync(backend, outcome);
this.report(outcome);
this._opened.forEach((callback) => callback(outcome.added));
})
);
}
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// Visibility, which is kept by the frontend and not by the engine
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/** Hides or shows the selected elements. */
setSelectionHidden(hidden: boolean) {
selectedElementIds(get(this._selection)).forEach(({ fileId, ids }) =>
this.setHidden(fileId, ids, hidden)
);
}
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/**
* Hides or shows elements of a file (see `FileState.visibility`). What was set explicitly
* below these elements is reset, so that hiding a file then showing one of its segments
* leaves only that segment visible, and hiding the file again hides all of it.
*/
setHidden(fileId: string, ids: string[], hidden: boolean) {
const store = get(this._files).get(fileId);
if (!store) {
return;
}
const visibility = setHidden(
get(store).structure,
this._visibility.get(fileId) ?? new Map(),
ids,
hidden
);
this._visibility.set(fileId, visibility);
store.update((state) => ({ ...state, visibility }));
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this.saveVisibility();
}
/** Keeps what is hidden, for the files that exist (the others are not coming back). */
private saveVisibility() {
const files = get(this._files);
const json = stringifyVisibility(this._visibility, (fileId) => files.has(fileId));
if (json === undefined) {
this.deleteSetting(VISIBILITY_KEY);
} else {
this.setSetting(VISIBILITY_KEY, json);
}
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}
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// Requests, which do not change anything. They wait for the calls made before them.
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/** All the data of a waypoint, `undefined` if it does not exist (or before the engine is loaded). */
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waypoint(fileId: string, waypointId: string): Promise<WaypointDetails | undefined> {
return this.read((b) => b.waypoint(fileId, waypointId), undefined);
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}
/** A trackpoint of a segment, `undefined` if it does not exist. */
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trackpoint(
fileId: string,
segmentId: string,
index: number
): Promise<TrackpointDetails | undefined> {
return this.read((b) => b.trackpoint(fileId, segmentId, index), undefined);
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}
/**
* A file as GPX (UTF-8 bytes), `undefined` if it does not exist. The options say which data of the
* trackpoints to keep.
*/
exportFile(
fileId: string,
options: ExportOptions = ALL_EXPORT_OPTIONS
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): Promise<Uint8Array<ArrayBuffer> | undefined> {
return this.read(
(b) =>
b.export_file(
fileId,
options.time,
options.hr,
options.cad,
options.atemp,
options.power,
options.osm,
options.asRoute
),
undefined
);
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}
/** The data that some files have, which the options of `exportFile` can leave out. */
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async exportableData(fileIds: string[]): Promise<ExportOptions> {
const bits = await this.read((b) => b.exportable_data(fileIds), 0);
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return {
time: (bits & 1) !== 0,
hr: (bits & 2) !== 0,
cad: (bits & 4) !== 0,
atemp: (bits & 8) !== 0,
power: (bits & 16) !== 0,
osm: (bits & 32) !== 0,
// not a data
asRoute: false,
};
}
/**
* For each trackpoint of the selection, in the order of the statistics, the highest tolerance
* (m) of `reduce` that keeps it: infinite for the ends of the segments. Not requested with
* the statistics: ask when they changed.
*/
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reductionDistances(): Promise<Float64Array> {
return this.read((b) => b.reduction_distances(), new Float64Array());
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}
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// Coordinates, as flat [lng, lat, ...] arrays: copies.
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// Refetch them when the `rev` of the segment (or the `waypointsRev` of the file) changed.
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segmentCoordinates(segmentId: string): Promise<Float64Array> {
return this.read((b) => b.segment_coordinates(segmentId), new Float64Array());
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}
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waypointCoordinates(fileId: string): Promise<Float64Array> {
return this.read((b) => b.waypoint_coordinates(fileId), new Float64Array());
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}
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/**
* Registers a consumer of the statistics that needs some of the metrics that are not part of
* them by default (see `StatisticsMetric`). The metrics asked for by all the consumers are
* added to `statistics`: the ones that are missing are read right away, and then after each
* change of the selection or of the files, and the store is updated. Call `release` when the
* consumer goes away.
*/
requestStatistics(): StatisticsRequest {
return this._statistics.request();
}
// Plumbing
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/** Does `task` after the ones that were queued before it, whatever they do. */
private enqueue<T>(task: () => Promise<T>): Promise<T> {
const result = this._queue.then(task, task);
this._queue = result.catch(() => {});
return result;
}
/**
* Makes a request to the engine, once the calls made before it are done. Resolves to
* `fallback` when the engine is not loaded.
*/
private read<T>(request: (backend: Backend) => Promise<T>, fallback: T): Promise<T> {
return this.enqueue(async () => (this.backend ? request(this.backend) : fallback));
}
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/**
* Makes a call to the engine and applies its outcome to what is kept of the files. Resolves to
* whether anything changed. When nothing did, `lastError` tells why.
*/
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private async run(action: (backend: Backend) => Promise<Outcome>): Promise<boolean> {
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await this.ready;
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return this.enqueue(async () => {
const backend = this.backend!;
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try {
const outcome = await action(backend);
await this.sync(backend, outcome);
this.report(outcome);
return outcome.changed;
} catch (error) {
// what the engine refuses to do, like closing a folder whose files cannot be saved
console.error('engine:', error);
this._lastError.set(String(error));
return false;
}
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});
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}
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/** Logs why a call did nothing, and keeps it in `lastError`. */
private report(outcome: Outcome) {
this._lastError.set(outcome.error);
if (outcome.error === 'nothing to do') {
console.debug('engine:', outcome.error);
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} else if (outcome.error !== undefined) {
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console.warn('engine:', outcome.error);
}
}
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/**
* Updates what is kept of the engine with what a call changed. Everything is read first, then
* the stores are updated together, in one go: the readers of the stores (the file list...)
* rely on the order, the files and the selection being consistent when they are notified.
*/
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private async sync(backend: Backend, update: Outcome) {
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const [[canUndo, canRedo, canPaste], clipboard, selection, order] = await Promise.all([
Promise.all([backend.can_undo(), backend.can_redo(), backend.can_paste()]),
update.clipboardChanged ? backend.clipboard() : undefined,
update.selectionChanged ? backend.selection() : undefined,
update.orderChanged ? backend.file_order() : undefined,
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]);
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const files = get(this._files);
const [added, modified] = await Promise.all([
Promise.all(
update.added.map((id) => readFileState(backend, id, this._colors, this._visibility))
),
Promise.all(
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update.modified.map((id) => {
const store = files.get(id);
return (
store &&
readFileState(backend, id, this._colors, this._visibility, get(store))
);
})
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),
]);
this._canUndo.set(canUndo);
this._canRedo.set(canRedo);
this._canPaste.set(canPaste);
if (update.clipboardChanged) {
this._clipboard.set(clipboard);
}
if (selection) {
this._selection.set(selection);
}
if (order) {
this._order.set(order);
}
const addedStates: [string, FileState][] = [];
update.added.forEach((id, i) => {
const state = added[i];
if (state) {
addedStates.push([id, state]);
}
});
if (addedStates.length > 0 || update.removed.length > 0) {
this._files.update((files) => {
const next = new Map(files);
update.removed.forEach((id) => {
next.delete(id);
this._colors.release(id);
});
addedStates.forEach(([id, state]) => next.set(id, writable(state)));
return next;
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});
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}
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update.modified.forEach((id, i) => {
const state = modified[i];
if (state) {
files.get(id)?.set(state);
}
});
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if (update.added.length + update.modified.length + update.removed.length > 0) {
await this.refreshWorkspace(backend);
}
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// the statistics depend on the selection, on its order, and on the files
if (
update.selectionChanged ||
update.orderChanged ||
update.added.length + update.modified.length + update.removed.length > 0
) {
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await this._statistics.refresh(backend);
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}
}
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}
export const engine = new Engine();