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gpx.studio/gpx-rs/src/utils.rs
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use std::f64::consts::PI;
use crate::gpx::LngLat;
static TO_RADIANS: f64 = PI / 180.0;
static EARTH_RADIUS: f64 = 6371.0088;
/// Computes the distance in kilometers between two coordinates using the Haversine formula
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pub fn distance(p1: LngLat, p2: LngLat) -> f64 {
let lat1 = p1.lat * TO_RADIANS;
let lat2 = p2.lat * TO_RADIANS;
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let delta_lat = lat2 - lat1;
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let delta_lng = (p2.lng - p1.lng) * TO_RADIANS;
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let a =
(delta_lat / 2.0).sin().powi(2) + lat1.cos() * lat2.cos() * (delta_lng / 2.0).sin().powi(2);
let c = 2.0 * a.min(1.0).sqrt().asin();
EARTH_RADIUS * c
}
/// Computes the speed for a given distance in kilometers and a time in milliseconds
pub fn speed(distance: f64, time: i64) -> f64 {
distance / (time as f64 / 3600_000.0)
}
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pub fn slope(ele: f64, distance: f64) -> f64 {
if distance == 0.0 {
100.0
} else {
0.1 * ele / distance
}
}
static METERS_PER_LATITUDE_DEGREE: f64 = 111320.0;
fn get_meters_per_longitude_degree(latitude: f64) -> f64 {
((latitude * PI) / 180.0).cos() * METERS_PER_LATITUDE_DEGREE
}
// Calculates the point on the line segment defined by p1 and p2
// that is closest to the third point, p3.
// Uses simple planar geometry (ignores earth curvature).
fn projected(p1: LngLat, p2: LngLat, coord3: LngLat) -> LngLat {
// Convert to meters using approximate scaling
let meters_per_longitude_degree = get_meters_per_longitude_degree(p1.lat);
let x1 = p1.lng * meters_per_longitude_degree;
let y1 = p1.lat * METERS_PER_LATITUDE_DEGREE;
let x2 = p2.lng * meters_per_longitude_degree;
let y2 = p2.lat * METERS_PER_LATITUDE_DEGREE;
let x3 = coord3.lng * meters_per_longitude_degree;
let y3 = coord3.lat * METERS_PER_LATITUDE_DEGREE;
let dx = x2 - x1;
let dy = y2 - y1;
let segment_length_squared = dx * dx + dy * dy;
if segment_length_squared == 0.0 {
// p1 and p2 are the same point
p1
} else {
// Project p3 onto the line defined by p1-p2
let t =
0.0_f64.max(1.0_f64.min(((x3 - x1) * dx + (y3 - y1) * dy) / segment_length_squared));
// Find the closest point on the segment
let proj_x = x1 + t * dx;
let proj_y = y1 + t * dy;
// Convert back to degrees
LngLat {
lng: proj_x / meters_per_longitude_degree,
lat: proj_y / METERS_PER_LATITUDE_DEGREE,
}
}
}
/// Calculates the perpendicular distance in meters
/// between a line segment (defined by p1 and p2) and a third point, p3.
/// Uses simple planar geometry (ignores earth curvature).
fn crossarc(p1: LngLat, p2: LngLat, p3: LngLat) -> f64 {
// Convert to meters using approximate scaling
let meters_per_longitude_degree = get_meters_per_longitude_degree(p1.lat);
let x1 = p1.lng * meters_per_longitude_degree;
let y1 = p1.lat * METERS_PER_LATITUDE_DEGREE;
let x2 = p2.lng * meters_per_longitude_degree;
let y2 = p2.lat * METERS_PER_LATITUDE_DEGREE;
let x3 = p3.lng * meters_per_longitude_degree;
let y3 = p3.lat * METERS_PER_LATITUDE_DEGREE;
let dx = x2 - x1;
let dy = y2 - y1;
let segment_length_squared = dx * dx + dy * dy;
if segment_length_squared == 0.0 {
// p1 and p2 are the same point
((x3 - x1) * (x3 - x1) + (y3 - y1) * (y3 - y1)).sqrt()
} else {
// Project p3 onto the line defined by p1 - p2
let t =
0.0_f64.max(1.0_f64.min(((x3 - x1) * dx + (y3 - y1) * dy) / segment_length_squared));
// Find the closest point on the segment
let proj_x = x1 + t * dx;
let proj_y = y1 + t * dy;
// Return distance from p3 to the projected point
((x3 - proj_x) * (x3 - proj_x) + (y3 - proj_y) * (y3 - proj_y)).sqrt()
}
}